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Removed a few comments sent to the console
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@@ -329,7 +329,6 @@ namespace OpenSim.Assets
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/// <param name="transferRequest"></param>
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public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest)
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{
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Console.WriteLine("AssetCache- got asset request: " + transferRequest.TransferInfo.TransferID.ToString());
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LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
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//check to see if asset is in local cache, if not we need to request it from asset server.
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if (!this.Assets.ContainsKey(requestID))
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@@ -338,7 +337,6 @@ namespace OpenSim.Assets
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// so request from asset server
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if (!this.RequestedAssets.ContainsKey(requestID))
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{
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Console.WriteLine("which isn't in our cache, so requesting from asset server");
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AssetRequest request = new AssetRequest();
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request.RequestUser = userInfo;
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request.RequestAssetID = requestID;
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@@ -349,8 +347,7 @@ namespace OpenSim.Assets
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return;
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}
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//it is in our cache
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Console.WriteLine("which is in our cache so will be sending it");
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AssetInfo asset = this.Assets[requestID];
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AssetInfo asset = this.Assets[requestID];
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//work out how many packets it should be sent in
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// and add to the AssetRequests list
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