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store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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@@ -5037,20 +5037,22 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetInertiaData(float TotalMass, Vector3 CenterOfMass, Vector3 Inertia, Vector4 aux )
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{
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PhysicsInertiaData inertia = new PhysicsInertiaData();
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inertia.TotalMass = TotalMass;
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inertia.CenterOfMass = CenterOfMass;
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inertia.Inertia = Inertia;
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inertia.InertiaRotation = aux;
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if(TotalMass < 0)
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RootPart.PhysicsInertia = null;
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else
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RootPart.PhysicsInertia = new PhysicsInertiaData(inertia);
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PhysicsActor pa = RootPart.PhysActor;
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if(pa !=null)
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{
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PhysicsInertiaData inertia = new PhysicsInertiaData();
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inertia.TotalMass = TotalMass;
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inertia.CenterOfMass = CenterOfMass;
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inertia.Inertia = Inertia;
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inertia.InertiaRotation = aux;
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pa.SetInertiaData(inertia);
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}
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}
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/// <summary>
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/// Set the user group to which this scene object belongs.
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/// </summary>
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@@ -406,6 +406,8 @@ namespace OpenSim.Region.Framework.Scenes
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private SOPVehicle m_vehicleParams = null;
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private PhysicsInertiaData m_physicsInertia;
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public KeyframeMotion KeyframeMotion
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{
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get; set;
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@@ -3548,6 +3550,18 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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Force = force;
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}
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public PhysicsInertiaData PhysicsInertia
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{
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get
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{
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return m_physicsInertia;
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}
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set
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{
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m_physicsInertia = value;
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}
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}
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public SOPVehicle VehicleParams
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{
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get
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@@ -4748,8 +4762,13 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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if (VolumeDetectActive) // change if not the default only
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pa.SetVolumeDetect(1);
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bool isroot = (m_localId == ParentGroup.RootPart.LocalId);
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if (m_vehicleParams != null && m_localId == ParentGroup.RootPart.LocalId)
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if(isroot && m_physicsInertia != null)
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pa.SetInertiaData(m_physicsInertia);
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if (isroot && m_vehicleParams != null )
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{
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m_vehicleParams.SetVehicle(pa);
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if(isPhysical && !isPhantom && m_vehicleParams.CameraDecoupled)
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@@ -453,9 +453,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors.Add("Torque", ProcessTorque);
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m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
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m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
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m_SOPXmlProcessors.Add("PhysicsInertia", ProcessPhysicsInertia);
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m_SOPXmlProcessors.Add("RotationAxisLocks", ProcessRotationAxisLocks);
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m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
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m_SOPXmlProcessors.Add("Density", ProcessDensity);
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@@ -781,6 +782,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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}
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}
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private static void ProcessPhysicsInertia(SceneObjectPart obj, XmlReader reader)
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{
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PhysicsInertiaData pdata = PhysicsInertiaData.FromXml2(reader);
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if (pdata == null)
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{
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obj.PhysicsInertia = null;
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m_log.DebugFormat(
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"[SceneObjectSerializer]: Parsing PhysicsInertiaData for object part {0} {1} encountered errors. Please see earlier log entries.",
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obj.Name, obj.UUID);
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}
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else
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{
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obj.PhysicsInertia = pdata;
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}
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}
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private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
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{
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List<string> errorNodeNames;
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@@ -1498,6 +1516,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (sop.VehicleParams != null)
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sop.VehicleParams.ToXml2(writer);
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if (sop.PhysicsInertia != null)
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sop.PhysicsInertia.ToXml2(writer);
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if(sop.RotationAxisLocks != 0)
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writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower());
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writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
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@@ -55,28 +55,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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Absolute
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}
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public class PhysicsInertiaData
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{
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public float TotalMass; // the total mass of a linkset
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public Vector3 CenterOfMass; // the center of mass position relative to root part position
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public Vector3 Inertia; // (Ixx, Iyy, Izz) moment of inertia relative to center of mass and principal axis in local coords
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public Vector4 InertiaRotation; // if principal axis don't match local axis, the principal axis rotation
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// or the upper triangle of the inertia tensor
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// Ixy (= Iyx), Ixz (= Izx), Iyz (= Izy))
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public PhysicsInertiaData()
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{
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}
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public PhysicsInertiaData(PhysicsInertiaData source)
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{
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TotalMass = source.TotalMass;
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CenterOfMass = source.CenterOfMass;
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Inertia = source.Inertia;
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InertiaRotation = source.InertiaRotation;
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}
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}
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public struct CameraData
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{
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public Quaternion CameraRotation;
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@@ -568,9 +568,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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get
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{
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if(!childPrim && m_fakeInertiaOverride != null)
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return m_fakeInertiaOverride.CenterOfMass;
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lock (_parent_scene.OdeLock)
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{
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d.AllocateODEDataForThread(0);
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