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Refactor to avoid some duplicate code.
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@@ -91,6 +91,8 @@ namespace OpenSim.Region.Environment.Modules.Framework
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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m_log.DebugFormat("[EVENTQUEUE]: Enabled EventQueueGetModule for region {0}", scene.RegionInfo.RegionName);
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}
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else
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{
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@@ -171,7 +173,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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private void MakeChildAgent(ScenePresence avatar)
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{
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m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0}.", avatar.UUID);
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m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0} in region {1}.", avatar.UUID, m_scene.RegionInfo.RegionName);
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lock (m_ids)
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{
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if (m_ids.ContainsKey(avatar.UUID))
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@@ -184,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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public void OnRegisterCaps(UUID agentID, Caps caps)
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{
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m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1} region", agentID, caps, m_scene.RegionInfo.RegionName);
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m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1} region {2}", agentID, caps, m_scene.RegionInfo.RegionName);
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string capsBase = "/CAPS/";
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caps.RegisterHandler("EventQueueGet",
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new RestHTTPHandler("POST", capsBase + UUID.Random().ToString(),
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@@ -208,97 +210,66 @@ namespace OpenSim.Region.Environment.Modules.Framework
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// TODO: this has to be redone to not busy-wait (and block the thread),
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// TODO: as soon as we have a non-blocking way to handle HTTP-requests.
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if(m_log.IsDebugEnabled) {
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String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
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foreach (object key in request.Keys)
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{
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debug += key.ToString() + "=" + request[key].ToString() + " ";
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}
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m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
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}
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BlockingLLSDQueue queue = GetQueue(agentID);
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LLSD element = queue.Dequeue(15000); // 15s timeout
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String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1}: [ ";
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foreach (object key in request.Keys)
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{
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debug += key.ToString() + "=" + request[key].ToString() + " ";
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}
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m_log.DebugFormat(debug, agentID, m_scene.RegionInfo.RegionName);
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Hashtable responsedata = new Hashtable();
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int thisID = 0;
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lock (m_ids)
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thisID = m_ids[agentID];
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if (thisID == -1) // close-request
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{
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responsedata["int_response_code"] = 502;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "";
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return responsedata;
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}
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LLSDArray array = new LLSDArray();
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if (element == null) // didn't have an event in 15s
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{
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// Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
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element = EventQueueHelper.KeepAliveEvent();
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//ScenePresence avatar;
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//m_scene.TryGetAvatar(agentID, out avatar);
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LLSDArray array = new LLSDArray();
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array.Add(element);
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int thisID = 0;
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lock (m_ids)
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thisID = m_ids[agentID];
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if (thisID == -1)
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{
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responsedata = new Hashtable();
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responsedata["int_response_code"] = 502;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "";
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return responsedata;
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}
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while (queue.Count() > 0)
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{
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array.Add(queue.Dequeue(1));
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thisID++;
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}
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LLSDMap events = new LLSDMap();
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events.Add("events", array);
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events.Add("id", new LLSDInteger(thisID));
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lock (m_ids)
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{
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m_ids[agentID] = thisID + 1;
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}
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responsedata = new Hashtable();
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responsedata["int_response_code"] = 200;
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responsedata["content_type"] = "application/llsd+xml";
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responsedata["keepalive"] = true;
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responsedata["str_response_string"] = LLSDParser.SerializeXmlString(events);
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m_log.DebugFormat("[EVENTQUEUE]: sending fake response for {0} in region{1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
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return responsedata;
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array.Add(EventQueueHelper.KeepAliveEvent());
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m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
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}
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else
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{
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ScenePresence avatar;
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m_scene.TryGetAvatar(agentID, out avatar);
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LLSDArray array = new LLSDArray();
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array.Add(element);
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int thisID = m_ids[agentID];
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while (queue.Count() > 0)
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{
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array.Add(queue.Dequeue(1));
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thisID++;
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}
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LLSDMap events = new LLSDMap();
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events.Add("events", array);
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events.Add("id", new LLSDInteger(thisID));
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lock (m_ids)
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{
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m_ids[agentID] = thisID + 1;
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}
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responsedata = new Hashtable();
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responsedata["int_response_code"] = 200;
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responsedata["content_type"] = "application/llsd+xml";
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responsedata["keepalive"] = true;
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responsedata["str_response_string"] = LLSDParser.SerializeXmlString(events);
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m_log.DebugFormat("[EVENTQUEUE]: sending fake response for {0} in region{1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
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return responsedata;
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}
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LLSDMap events = new LLSDMap();
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events.Add("events", array);
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events.Add("id", new LLSDInteger(thisID));
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lock (m_ids)
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{
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m_ids[agentID] = thisID + 1;
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}
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responsedata["int_response_code"] = 200;
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responsedata["content_type"] = "application/xml";
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responsedata["keepalive"] = true;
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responsedata["str_response_string"] = LLSDParser.SerializeXmlString(events);
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m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
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return responsedata;
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}
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}
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}
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