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* experimental: Make OpenSim archiver save and reload all prim textures when not all faces have the same texture
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@@ -1288,6 +1288,7 @@ namespace OpenSim.Data.MySQL
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row["ProfileHollow"] = s.ProfileHollow;
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row["Texture"] = s.TextureEntry;
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row["ExtraParams"] = s.ExtraParams;
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try
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{
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row["State"] = s.State;
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