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Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.)
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obj\Debug\ResolveAssemblyReference.cache
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bin\Debug\OpenSim.Storage.LocalStorageSQLite.dll
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bin\Debug\OpenSim.Storage.LocalStorageSQLite.pdb
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bin\Debug\libsecondlife.dll
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bin\Debug\OpenSim.Framework.Console.dll
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bin\Debug\OpenSim.Framework.dll
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bin\Debug\System.Data.SQLite.DLL
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bin\Debug\Db4objects.Db4o.dll
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bin\Debug\OpenSim.Framework.pdb
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bin\Debug\OpenSim.Framework.Console.pdb
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obj\Debug\OpenSim.Storage.LocalStorageSQLite.dll
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obj\Debug\OpenSim.Storage.LocalStorageSQLite.pdb
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