Remove "static" from the AsyncCommand Manager to make it work properly

in multiple region per sim setups
This commit is contained in:
Melanie Thielker
2008-08-12 02:31:57 +00:00
parent f894f5d87b
commit 44adeb4ec8

View File

@@ -64,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal uint m_localID;
internal LLUUID m_itemID;
internal bool throwErrorOnNotImplemented = true;
internal static AsyncCommandManager AsyncCommands = null;
internal AsyncCommandManager AsyncCommands = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
{