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Remove "static" from the AsyncCommand Manager to make it work properly
in multiple region per sim setups
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@@ -64,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal uint m_localID;
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internal LLUUID m_itemID;
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internal bool throwErrorOnNotImplemented = true;
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internal static AsyncCommandManager AsyncCommands = null;
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internal AsyncCommandManager AsyncCommands = null;
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
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{
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