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Mantis#2656. Thank you kindly, Nlin for a patch that:
Attached patch implements llCollisionSound. Thanks T. Sado.
This commit is contained in:
@@ -3490,7 +3490,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llCollisionSound(string impact_sound, double impact_volume)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llCollisionSound");
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//NotImplemented("llCollisionSound");
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// TODO: Parameter check logic required.
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UUID soundId = UUID.Zero;
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if (!UUID.TryParse(impact_sound, out soundId))
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{
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foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
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{
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if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
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{
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soundId = item.AssetID;
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break;
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}
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}
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}
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m_host.CollisionSound = soundId;
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m_host.CollisionSoundVolume = (float)impact_volume;
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}
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public void llCollisionSprite(string impact_sprite)
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