Mantis#2656. Thank you kindly, Nlin for a patch that:

Attached patch implements llCollisionSound. Thanks T. Sado.
This commit is contained in:
Charles Krinke
2008-11-19 18:30:16 +00:00
parent 778d83d9f0
commit 44c56a974c
6 changed files with 84 additions and 2 deletions

View File

@@ -3490,7 +3490,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCollisionSound(string impact_sound, double impact_volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llCollisionSound");
//NotImplemented("llCollisionSound");
// TODO: Parameter check logic required.
UUID soundId = UUID.Zero;
if (!UUID.TryParse(impact_sound, out soundId))
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
{
soundId = item.AssetID;
break;
}
}
}
m_host.CollisionSound = soundId;
m_host.CollisionSoundVolume = (float)impact_volume;
}
public void llCollisionSprite(string impact_sprite)