misspell all across the board

This commit is contained in:
UbitUmarov
2020-06-18 12:01:53 +01:00
parent 104f7f0eb2
commit 44c90bf294
14 changed files with 90 additions and 89 deletions

View File

@@ -196,7 +196,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (folder == null || folder.Owner != remoteClient.AgentId)
return;
if (transactionID != UUID.Zero)
if (transactionID != UUID.Zero && assetType != (byte)AssetType.Settings)
{
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
if (agentTransactions != null)
@@ -228,13 +228,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
if(assetType == (byte)AssetType.Settings)
{
/* this is wrong subtype may need to be checked
if(data == null)
{
IEnvironmentModule envModule = m_Scene.RequestModuleInterface<IEnvironmentModule>();
if(envModule == null)
return;
data = envModule.GetDefaultAssetData(name);
data = envModule.GetDefaultAssetData(subType);
if(data == null)
{
m_log.ErrorFormat(
@@ -242,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return;
}
}
*/
flags = subType;
}
else if( assetType == (byte)AssetType.Clothing ||
@@ -1057,14 +1056,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (!attachment)
{
// If it's rezzed in world, select it. Much easier to
// find small items.
//
foreach (SceneObjectPart part in group.Parts)
if(RezSelected)
{
part.CreateSelected = true;
group.IsSelected = true;
group.RootPart.CreateSelected = true;
}
if (rootPart.Shape.PCode == (byte)PCode.Prim)
group.ClearPartAttachmentData();
}

View File

@@ -255,11 +255,11 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
public void ClearAllEnviroments()
public void ClearAllEnvironments()
{
List<ILandObject> parcels = AllParcels();
for(int i=0; i< parcels.Count; ++i)
parcels[i].StoreEnviroment(null);
parcels[i].StoreEnvironment(null);
}
#endregion
}

View File

@@ -1982,18 +1982,18 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
}
public void StoreEnviroment(ViewerEnviroment VEnv)
public void StoreEnvironment(ViewerEnvironment VEnv)
{
int lastVersion = LandData.EnviromentVersion;
LandData.Enviroment = VEnv;
int lastVersion = LandData.EnvironmentVersion;
LandData.Environment = VEnv;
if (VEnv == null)
LandData.EnviromentVersion = -1;
LandData.EnvironmentVersion = -1;
else
{
++LandData.EnviromentVersion;
VEnv.version = LandData.EnviromentVersion;
++LandData.EnvironmentVersion;
VEnv.version = LandData.EnvironmentVersion;
}
if(lastVersion != LandData.EnviromentVersion)
if(lastVersion != LandData.EnvironmentVersion)
{
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, LandData);
SendLandUpdateToAvatarsOverMe();

View File

@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
private IAssetService m_assetService;
private ILandChannel m_landChannel;
private static ViewerEnviroment m_DefaultEnv = null;
private static ViewerEnvironment m_DefaultEnv = null;
private static readonly string m_defaultDayAssetID = "5646d39e-d3d7-6aff-ed71-30fc87d64a91";
private int m_regionEnvVersion = -1;
@@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
try
{
OSD oenv = OSDParser.Deserialize(envData);
m_DefaultEnv = new ViewerEnviroment();
m_DefaultEnv = new ViewerEnvironment();
m_DefaultEnv.CycleFromOSD(oenv);
}
catch ( Exception e)
@@ -168,7 +168,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
}
if (m_DefaultEnv == null)
m_DefaultEnv = new ViewerEnviroment();
m_DefaultEnv = new ViewerEnvironment();
string senv = scene.SimulationDataService.LoadRegionEnvironmentSettings(scene.RegionInfo.RegionID);
if(!string.IsNullOrEmpty(senv))
@@ -176,7 +176,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
try
{
OSD oenv = OSDParser.Deserialize(senv);
ViewerEnviroment VEnv = new ViewerEnviroment();
ViewerEnvironment VEnv = new ViewerEnvironment();
if(oenv is OSDArray)
VEnv.FromWLOSD(oenv);
else
@@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
#endregion
#region IEnvironmentModule
private void StoreOnRegion(ViewerEnviroment VEnv)
private void StoreOnRegion(ViewerEnvironment VEnv)
{
try
{
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
if (!Enabled)
return;
ViewerEnviroment VEnv = new ViewerEnviroment();
ViewerEnvironment VEnv = new ViewerEnvironment();
VEnv.FromLightShare(ls);
StoreOnRegion(VEnv);
@@ -297,7 +297,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
RegionLightShareData ls = null;
try
{
ViewerEnviroment VEnv = m_scene.RegionEnviroment;
ViewerEnvironment VEnv = m_scene.RegionEnviroment;
if(VEnv == null)
return new RegionLightShareData();
ls = VEnv.ToLightShare();
@@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
ILandObject land = m_scene.LandChannel.GetLandObject(parcel);
if (land != null && land.LandData != null)
{
land.StoreEnviroment(null);
land.StoreEnvironment(null);
WindlightRefresh(0, false);
}
}
@@ -422,14 +422,14 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
}
ViewerEnviroment VEnv;
ViewerEnvironment VEnv;
if (parcel == -1)
VEnv = GetRegionEnviroment();
else
{
ILandObject land = m_scene.LandChannel.GetLandObject(parcel);
if (land != null && land.LandData != null && land.LandData.Enviroment != null)
VEnv = land.LandData.Enviroment;
if (land != null && land.LandData != null && land.LandData.Environment != null)
VEnv = land.LandData.Environment;
else
VEnv = GetRegionEnviroment();
}
@@ -496,7 +496,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
}
ViewerEnviroment VEnv = m_scene.RegionEnviroment;
ViewerEnvironment VEnv = m_scene.RegionEnviroment;
ILandObject lchannel;
if (parcel == -1)
{
@@ -522,7 +522,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
message = "No permission to change parcel enviroment";
goto Error;
}
VEnv = lchannel.LandData.Enviroment;
VEnv = lchannel.LandData.Environment;
}
try
@@ -567,7 +567,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
else
{
lchannel.StoreEnviroment(VEnv);
lchannel.StoreEnvironment(VEnv);
m_log.InfoFormat("[{0}]: ExtEnviroment parcel {1} of region {2} settings from agentID {3} saved",
Name, parcel, caps.RegionName, agentID);
}
@@ -578,7 +578,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
else if (req is OSDArray)
{
VEnv = new ViewerEnviroment();
VEnv = new ViewerEnvironment();
VEnv.FromWLOSD(req);
StoreOnRegion(VEnv);
success = true;
@@ -633,10 +633,10 @@ namespace OpenSim.Region.CoreModules.World.LightShare
return;
}
ViewerEnviroment VEnv;
ViewerEnvironment VEnv;
ILandObject land = m_scene.LandChannel.GetLandObject(sp.AbsolutePosition.X, sp.AbsolutePosition.Y);
if (land != null && land.LandData != null && land.LandData.Enviroment != null)
VEnv = land.LandData.Enviroment;
if (land != null && land.LandData != null && land.LandData.Environment != null)
VEnv = land.LandData.Environment;
else
VEnv = GetRegionEnviroment();
@@ -681,14 +681,14 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
ILandObject land = m_scene.LandChannel.GetLandObject(sp.AbsolutePosition.X, sp.AbsolutePosition.Y);
if (land != null && land.LandData != null && land.LandData.Enviroment != null)
if (land != null && land.LandData != null && land.LandData.Environment != null)
{
fail_reason = "The parcel where you are has own enviroment set. You need a updated viewer to change enviroment";
goto Error;
}
try
{
ViewerEnviroment VEnv = new ViewerEnviroment();
ViewerEnvironment VEnv = new ViewerEnvironment();
OSD env = OSDParser.Deserialize(request.InputStream);
VEnv.FromWLOSD(env);
StoreOnRegion(VEnv);
@@ -848,7 +848,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
if(m_scene.GetNumberOfClients() == 0)
return;
ViewerEnviroment env = GetRegionEnviroment();
ViewerEnvironment env = GetRegionEnviroment();
float dayFrac = GetDayFractionTime(env);
float wldayFrac = dayFrac;
@@ -889,13 +889,13 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public ViewerEnviroment GetRegionEnviroment()
public ViewerEnvironment GetRegionEnviroment()
{
return m_scene.RegionEnviroment == null ? m_DefaultEnv : m_scene.RegionEnviroment;
}
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public float GetDayFractionTime(ViewerEnviroment env)
public float GetDayFractionTime(ViewerEnvironment env)
{
double dayfrac = env.DayLength;
dayfrac = ((Util.UnixTimeSinceEpochSecs() + env.DayOffset) % dayfrac) / dayfrac;
@@ -909,39 +909,39 @@ namespace OpenSim.Region.CoreModules.World.LightShare
}
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public int GetDayLength(ViewerEnviroment env)
public int GetDayLength(ViewerEnvironment env)
{
return env.DayLength;
}
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public int GetDayOffset(ViewerEnviroment env)
public int GetDayOffset(ViewerEnvironment env)
{
return env.DayOffset;
}
public Vector3 GetSunDir(ViewerEnviroment env, float altitude)
public Vector3 GetSunDir(ViewerEnvironment env, float altitude)
{
env.getPositions(altitude, GetDayFractionTime(env), out Vector3 sundir, out Vector3 moondir,
out Quaternion sunrot, out Quaternion moonrot);
return sundir;
}
public Quaternion GetSunRot(ViewerEnviroment env, float altitude)
public Quaternion GetSunRot(ViewerEnvironment env, float altitude)
{
env.getPositions(altitude, GetDayFractionTime(env), out Vector3 sundir, out Vector3 moondir,
out Quaternion sunrot, out Quaternion moonrot);
return sunrot;
}
public Vector3 GetMoonDir(ViewerEnviroment env, float altitude)
public Vector3 GetMoonDir(ViewerEnvironment env, float altitude)
{
env.getPositions(altitude, GetDayFractionTime(env), out Vector3 sundir, out Vector3 moondir,
out Quaternion sunrot, out Quaternion moonrot);
return moondir;
}
public Quaternion GetMoonRot(ViewerEnviroment env, float altitude)
public Quaternion GetMoonRot(ViewerEnvironment env, float altitude)
{
env.getPositions(altitude, GetDayFractionTime(env), out Vector3 sundir, out Vector3 moondir,
out Quaternion sunrot, out Quaternion moonrot);