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cosmetics
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@@ -1558,33 +1558,36 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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// tmpTime = Util.GetTimeStampMS();
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lock (SimulationLock)
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// Move characters
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lock (_characters)
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{
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// Move characters
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lock (_characters)
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foreach (OdeCharacter actor in _characters)
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{
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foreach (OdeCharacter actor in _characters)
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{
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lock (SimulationLock)
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actor.Move();
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}
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}
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}
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// Move other active objects
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lock (_activegroups)
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// Move other active objects
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lock (_activegroups)
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{
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foreach (OdePrim aprim in _activegroups)
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{
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foreach (OdePrim aprim in _activegroups)
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{
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lock (SimulationLock)
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aprim.Move();
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}
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}
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}
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// moveTime += Util.GetTimeStampMS() - tmpTime;
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// tmpTime = Util.GetTimeStampMS();
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lock (SimulationLock)
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{
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m_rayCastManager.ProcessQueuedRequests();
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// rayTime += Util.GetTimeStampMS() - tmpTime;
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// rayTime += Util.GetTimeStampMS() - tmpTime;
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// tmpTime = Util.GetTimeStampMS();
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// tmpTime = Util.GetTimeStampMS();
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collision_optimized();
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}
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// collisionTime += Util.GetTimeStampMS() - tmpTime;
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// tmpTime = Util.GetTimeStampMS();
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@@ -1655,7 +1658,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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*/
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// tmpTime = Util.GetTimeStampMS();
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lock (SimulationLock)
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//lock (SimulationLock)
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{
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lock (_activegroups)
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{
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@@ -1664,7 +1667,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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if (actor.IsPhysical)
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{
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actor.UpdatePositionAndVelocity(framecount);
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lock (SimulationLock)
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actor.UpdatePositionAndVelocity(framecount);
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}
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}
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}
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