Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-10-16 02:27:51 +01:00
20 changed files with 28920 additions and 28276 deletions

View File

@@ -316,7 +316,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("FolderID", ProcessFolderID);
m_SOPXmlProcessors.Add("InventorySerial", ProcessInventorySerial);
m_SOPXmlProcessors.Add("TaskInventory", ProcessTaskInventory);
m_SOPXmlProcessors.Add("ObjectFlags", ProcessObjectFlags);
m_SOPXmlProcessors.Add("UUID", ProcessUUID);
m_SOPXmlProcessors.Add("LocalId", ProcessLocalId);
m_SOPXmlProcessors.Add("Name", ProcessName);
@@ -361,6 +360,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("Flags", ProcessFlags);
m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound);
m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume);
m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
#endregion
#region TaskInventoryXmlProcessors initialization
@@ -436,6 +436,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_ShapeXmlProcessors.Add("FlexiEntry", ProcessShpFlexiEntry);
m_ShapeXmlProcessors.Add("LightEntry", ProcessShpLightEntry);
m_ShapeXmlProcessors.Add("SculptEntry", ProcessShpSculptEntry);
m_ShapeXmlProcessors.Add("Media", ProcessShpMedia);
#endregion
}
@@ -465,11 +466,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.TaskInventory = ReadTaskInventory(reader, "TaskInventory");
}
private static void ProcessObjectFlags(SceneObjectPart obj, XmlTextReader reader)
{
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("ObjectFlags", String.Empty);
}
private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader)
{
obj.UUID = ReadUUID(reader, "UUID");
@@ -703,6 +699,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
}
private static void ProcessMediaUrl(SceneObjectPart obj, XmlTextReader reader)
{
obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
}
#endregion
#region TaskInventoryXmlProcessors
@@ -1063,6 +1064,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty);
}
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader)
{
string value = reader.ReadElementContentAsString("Media", String.Empty);
shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
}
#endregion
////////// Write /////////
@@ -1075,7 +1083,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
sog.ForEachPart(delegate(SceneObjectPart sop)
{
SOPToXml2(writer, sop, sog.RootPart);
if (sop.UUID != sog.RootPart.UUID)
SOPToXml2(writer, sop, sog.RootPart);
});
writer.WriteEndElement();
@@ -1088,19 +1097,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema");
writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower());
WriteUUID(writer, "CreatorID", sop.CreatorID);
WriteUUID(writer, "FolderID", sop.FolderID);
writer.WriteElementString("InventorySerial", (sop.Inventory != null) ? sop.InventorySerial.ToString() : "0");
writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString());
// FIXME: Task inventory
writer.WriteStartElement("TaskInventory"); writer.WriteEndElement();
writer.WriteElementString("ObjectFlags", ((int)sop.Flags).ToString());
WriteTaskInventory(writer, sop.TaskInventory);
WriteUUID(writer, "UUID", sop.UUID);
writer.WriteElementString("LocalId", sop.LocalId.ToString());
writer.WriteElementString("Name", sop.Name);
writer.WriteElementString("Material", ((int)sop.Material).ToString());
writer.WriteElementString("Material", sop.Material.ToString());
writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower());
writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString());
writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString());
@@ -1109,115 +1117,40 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteQuaternion(writer, "RotationOffset", sop.RotationOffset);
WriteVector(writer, "Velocity", sop.Velocity);
WriteVector(writer, "RotationalVelocity", Vector3.Zero);
WriteVector(writer, "AngularVelocity", sop.AngularVelocity);
WriteVector(writer, "Acceleration", sop.Acceleration);
writer.WriteElementString("Description", sop.Description);
writer.WriteStartElement("Color");
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
if (sop.Color != null)
{
writer.WriteStartElement("Color");
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
}
writer.WriteElementString("Text", sop.Text);
writer.WriteElementString("SitName", sop.SitName);
writer.WriteElementString("TouchName", sop.TouchName);
writer.WriteElementString("LinkNum", sop.LinkNum.ToString());
writer.WriteElementString("ClickAction", sop.ClickAction.ToString());
writer.WriteStartElement("Shape");
writer.WriteElementString("ProfileCurve", sop.Shape.ProfileCurve.ToString());
writer.WriteStartElement("TextureEntry");
byte[] te;
if (sop.Shape.TextureEntry != null)
te = sop.Shape.TextureEntry;
else
te = Utils.EmptyBytes;
writer.WriteBase64(te, 0, te.Length);
writer.WriteEndElement(); // TextureEntry
writer.WriteStartElement("ExtraParams");
byte[] ep;
if (sop.Shape.ExtraParams != null)
ep = sop.Shape.ExtraParams;
else
ep = Utils.EmptyBytes;
writer.WriteBase64(ep, 0, ep.Length);
writer.WriteEndElement(); // ExtraParams
writer.WriteElementString("PathBegin", Primitive.PackBeginCut(sop.Shape.PathBegin).ToString());
writer.WriteElementString("PathCurve", sop.Shape.PathCurve.ToString());
writer.WriteElementString("PathEnd", Primitive.PackEndCut(sop.Shape.PathEnd).ToString());
writer.WriteElementString("PathRadiusOffset", Primitive.PackPathTwist(sop.Shape.PathRadiusOffset).ToString());
writer.WriteElementString("PathRevolutions", Primitive.PackPathRevolutions(sop.Shape.PathRevolutions).ToString());
writer.WriteElementString("PathScaleX", Primitive.PackPathScale(sop.Shape.PathScaleX).ToString());
writer.WriteElementString("PathScaleY", Primitive.PackPathScale(sop.Shape.PathScaleY).ToString());
writer.WriteElementString("PathShearX", ((byte)Primitive.PackPathShear(sop.Shape.PathShearX)).ToString());
writer.WriteElementString("PathShearY", ((byte)Primitive.PackPathShear(sop.Shape.PathShearY)).ToString());
writer.WriteElementString("PathSkew", Primitive.PackPathTwist(sop.Shape.PathSkew).ToString());
writer.WriteElementString("PathTaperX", Primitive.PackPathTaper(sop.Shape.PathTaperX).ToString());
writer.WriteElementString("PathTaperY", Primitive.PackPathTaper(sop.Shape.PathTaperY).ToString());
writer.WriteElementString("PathTwist", Primitive.PackPathTwist(sop.Shape.PathTwist).ToString());
writer.WriteElementString("PathTwistBegin", Primitive.PackPathTwist(sop.Shape.PathTwistBegin).ToString());
writer.WriteElementString("PCode", sop.Shape.PCode.ToString());
writer.WriteElementString("ProfileBegin", Primitive.PackBeginCut(sop.Shape.ProfileBegin).ToString());
writer.WriteElementString("ProfileEnd", Primitive.PackEndCut(sop.Shape.ProfileEnd).ToString());
writer.WriteElementString("ProfileHollow", Primitive.PackProfileHollow(sop.Shape.ProfileHollow).ToString());
WriteVector(writer, "Scale", sop.Scale);
writer.WriteElementString("State", sop.Shape.State.ToString());
writer.WriteElementString("ProfileShape", sop.Shape.ProfileShape.ToString());
writer.WriteElementString("HollowShape", sop.Shape.HollowShape.ToString());
writer.WriteElementString("SculptTexture", sop.Shape.SculptTexture.ToString());
writer.WriteElementString("SculptType", sop.Shape.SculptType.ToString());
writer.WriteStartElement("SculptData");
byte[] sd;
if (sop.Shape.SculptData != null)
sd = sop.Shape.ExtraParams;
else
sd = Utils.EmptyBytes;
writer.WriteBase64(sd, 0, sd.Length);
writer.WriteEndElement(); // SculptData
writer.WriteElementString("FlexiSoftness", sop.Shape.FlexiSoftness.ToString());
writer.WriteElementString("FlexiTension", sop.Shape.FlexiTension.ToString());
writer.WriteElementString("FlexiDrag", sop.Shape.FlexiDrag.ToString());
writer.WriteElementString("FlexiGravity", sop.Shape.FlexiGravity.ToString());
writer.WriteElementString("FlexiWind", sop.Shape.FlexiWind.ToString());
writer.WriteElementString("FlexiForceX", sop.Shape.FlexiForceX.ToString());
writer.WriteElementString("FlexiForceY", sop.Shape.FlexiForceY.ToString());
writer.WriteElementString("FlexiForceZ", sop.Shape.FlexiForceZ.ToString());
writer.WriteElementString("LightColorR", sop.Shape.LightColorR.ToString());
writer.WriteElementString("LightColorG", sop.Shape.LightColorG.ToString());
writer.WriteElementString("LightColorB", sop.Shape.LightColorB.ToString());
writer.WriteElementString("LightColorA", sop.Shape.LightColorA.ToString());
writer.WriteElementString("LightRadius", sop.Shape.LightRadius.ToString());
writer.WriteElementString("LightCutoff", sop.Shape.LightCutoff.ToString());
writer.WriteElementString("LightFalloff", sop.Shape.LightFalloff.ToString());
writer.WriteElementString("LightIntensity", sop.Shape.LightIntensity.ToString());
writer.WriteElementString("FlexyEntry", sop.Shape.FlexiEntry.ToString());
writer.WriteElementString("LightEntry", sop.Shape.LightEntry.ToString());
writer.WriteElementString("SculptEntry", sop.Shape.SculptEntry.ToString());
writer.WriteEndElement(); // Shape
WriteShape(writer, sop.Shape);
WriteVector(writer, "Scale", sop.Scale);
writer.WriteElementString("UpdateFlag", "0");
writer.WriteElementString("UpdateFlag", sop.UpdateFlag.ToString());
WriteQuaternion(writer, "SitTargetOrientation", sop.SitTargetOrientation);
WriteVector(writer, "SitTargetPosition", sop.SitTargetPosition);
WriteVector(writer, "SitTargetPositionLL", sop.SitTargetPositionLL);
WriteQuaternion(writer, "SitTargetOrientationLL", sop.SitTargetOrientationLL);
writer.WriteElementString("ParentID", sop.ParentID.ToString());
writer.WriteElementString("CreationDate", sop.CreationDate.ToString());
writer.WriteElementString("Category", "0");
writer.WriteElementString("Category", sop.Category.ToString());
writer.WriteElementString("SalePrice", sop.SalePrice.ToString());
writer.WriteElementString("ObjectSaleType", ((int)sop.ObjectSaleType).ToString());
writer.WriteElementString("OwnershipCost", "0");
writer.WriteElementString("ObjectSaleType", sop.ObjectSaleType.ToString());
writer.WriteElementString("OwnershipCost", sop.OwnershipCost.ToString());
WriteUUID(writer, "GroupID", sop.GroupID);
WriteUUID(writer, "OwnerID", sop.OwnerID);
WriteUUID(writer, "LastOwnerID", sop.LastOwnerID);
@@ -1229,6 +1162,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("Flags", sop.Flags.ToString());
WriteUUID(writer, "CollisionSound", sop.CollisionSound);
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
if (sop.MediaUrl != null)
writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
writer.WriteEndElement();
}
@@ -1259,6 +1194,134 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteEndElement();
}
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv)
{
if (tinv.Count > 0) // otherwise skip this
{
writer.WriteStartElement("TaskInventory");
foreach (TaskInventoryItem item in tinv.Values)
{
writer.WriteStartElement("TaskInventoryItem");
WriteUUID(writer, "AssetID", item.AssetID);
writer.WriteElementString("BasePermissions", item.BasePermissions.ToString());
writer.WriteElementString("CreationDate", item.CreationDate.ToString());
WriteUUID(writer, "CreatorID", item.CreatorID);
writer.WriteElementString("Description", item.Description);
writer.WriteElementString("EveryonePermissions", item.EveryonePermissions.ToString());
writer.WriteElementString("Flags", item.Flags.ToString());
WriteUUID(writer, "GroupID", item.GroupID);
writer.WriteElementString("GroupPermissions", item.GroupPermissions.ToString());
writer.WriteElementString("InvType", item.InvType.ToString());
WriteUUID(writer, "ItemID", item.ItemID);
WriteUUID(writer, "OldItemID", item.OldItemID);
WriteUUID(writer, "LastOwnerID", item.LastOwnerID);
writer.WriteElementString("Name", item.Name);
writer.WriteElementString("NextPermissions", item.NextPermissions.ToString());
WriteUUID(writer, "OwnerID", item.OwnerID);
writer.WriteElementString("CurrentPermissions", item.CurrentPermissions.ToString());
WriteUUID(writer, "ParentID", item.ParentID);
WriteUUID(writer, "ParentPartID", item.ParentPartID);
WriteUUID(writer, "PermsGranter", item.PermsGranter);
writer.WriteElementString("PermsMask", item.PermsMask.ToString());
writer.WriteElementString("Type", item.Type.ToString());
writer.WriteEndElement(); // TaskInventoryItem
}
writer.WriteEndElement(); // TaskInventory
}
}
static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp)
{
if (shp != null)
{
writer.WriteStartElement("Shape");
writer.WriteElementString("ProfileCurve", shp.ProfileCurve.ToString());
writer.WriteStartElement("TextureEntry");
byte[] te;
if (shp.TextureEntry != null)
te = shp.TextureEntry;
else
te = Utils.EmptyBytes;
writer.WriteBase64(te, 0, te.Length);
writer.WriteEndElement(); // TextureEntry
writer.WriteStartElement("ExtraParams");
byte[] ep;
if (shp.ExtraParams != null)
ep = shp.ExtraParams;
else
ep = Utils.EmptyBytes;
writer.WriteBase64(ep, 0, ep.Length);
writer.WriteEndElement(); // ExtraParams
writer.WriteElementString("PathBegin", shp.PathBegin.ToString());
writer.WriteElementString("PathCurve", shp.PathCurve.ToString());
writer.WriteElementString("PathEnd", shp.PathEnd.ToString());
writer.WriteElementString("PathRadiusOffset", shp.PathRadiusOffset.ToString());
writer.WriteElementString("PathRevolutions", shp.PathRevolutions.ToString());
writer.WriteElementString("PathScaleX", shp.PathScaleX.ToString());
writer.WriteElementString("PathScaleY", shp.PathScaleY.ToString());
writer.WriteElementString("PathShearX", shp.PathShearX.ToString());
writer.WriteElementString("PathShearY", shp.PathShearY.ToString());
writer.WriteElementString("PathSkew", shp.PathSkew.ToString());
writer.WriteElementString("PathTaperX", shp.PathTaperX.ToString());
writer.WriteElementString("PathTaperY", shp.PathTaperY.ToString());
writer.WriteElementString("PathTwist", shp.PathTwist.ToString());
writer.WriteElementString("PathTwistBegin", shp.PathTwistBegin.ToString());
writer.WriteElementString("PCode", shp.PCode.ToString());
writer.WriteElementString("ProfileBegin", shp.ProfileBegin.ToString());
writer.WriteElementString("ProfileEnd", shp.ProfileEnd.ToString());
writer.WriteElementString("ProfileHollow", shp.ProfileHollow.ToString());
writer.WriteElementString("State", shp.State.ToString());
writer.WriteElementString("ProfileShape", shp.ProfileShape.ToString());
writer.WriteElementString("HollowShape", shp.HollowShape.ToString());
WriteUUID(writer, "SculptTexture", shp.SculptTexture);
writer.WriteElementString("SculptType", shp.SculptType.ToString());
writer.WriteStartElement("SculptData");
byte[] sd;
if (shp.SculptData != null)
sd = shp.ExtraParams;
else
sd = Utils.EmptyBytes;
writer.WriteBase64(sd, 0, sd.Length);
writer.WriteEndElement(); // SculptData
writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString());
writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString());
writer.WriteElementString("FlexiDrag", shp.FlexiDrag.ToString());
writer.WriteElementString("FlexiGravity", shp.FlexiGravity.ToString());
writer.WriteElementString("FlexiWind", shp.FlexiWind.ToString());
writer.WriteElementString("FlexiForceX", shp.FlexiForceX.ToString());
writer.WriteElementString("FlexiForceY", shp.FlexiForceY.ToString());
writer.WriteElementString("FlexiForceZ", shp.FlexiForceZ.ToString());
writer.WriteElementString("LightColorR", shp.LightColorR.ToString());
writer.WriteElementString("LightColorG", shp.LightColorG.ToString());
writer.WriteElementString("LightColorB", shp.LightColorB.ToString());
writer.WriteElementString("LightColorA", shp.LightColorA.ToString());
writer.WriteElementString("LightRadius", shp.LightRadius.ToString());
writer.WriteElementString("LightCutoff", shp.LightCutoff.ToString());
writer.WriteElementString("LightFalloff", shp.LightFalloff.ToString());
writer.WriteElementString("LightIntensity", shp.LightIntensity.ToString());
writer.WriteElementString("FlexiEntry", shp.FlexiEntry.ToString().ToLower());
writer.WriteElementString("LightEntry", shp.LightEntry.ToString().ToLower());
writer.WriteElementString("SculptEntry", shp.SculptEntry.ToString().ToLower());
if (shp.Media != null)
writer.WriteElementString("Media", shp.Media.ToXml());
writer.WriteEndElement(); // Shape
}
}
//////// Read /////////
public static bool Xml2ToSOG(XmlTextReader reader, SceneObjectGroup sog)
@@ -1305,210 +1368,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
return true;
}
public static SceneObjectPart Xml2ToSOPPull(XmlTextReader reader)
{
SceneObjectPart obj = new SceneObjectPart();
reader.ReadStartElement("SceneObjectPart");
if (reader.Name == "AllowedDrop")
obj.AllowedDrop = reader.ReadElementContentAsBoolean("AllowedDrop", String.Empty);
else
obj.AllowedDrop = true;
obj.CreatorID = ReadUUID(reader, "CreatorID");
obj.FolderID = ReadUUID(reader, "FolderID");
obj.InventorySerial = (uint)reader.ReadElementContentAsInt("InventorySerial", String.Empty);
#region Task Inventory
obj.TaskInventory = new TaskInventoryDictionary();
//List<PrimObject.InventoryBlock.ItemBlock> invItems = new List<PrimObject.InventoryBlock.ItemBlock>();
reader.ReadStartElement("TaskInventory", String.Empty);
while (reader.Name == "TaskInventoryItem")
{
TaskInventoryItem item = new TaskInventoryItem();
reader.ReadStartElement("TaskInventoryItem", String.Empty);
item.AssetID = ReadUUID(reader, "AssetID");
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
item.CreationDate = (uint)reader.ReadElementContentAsInt("CreationDate", String.Empty);
item.CreatorID = ReadUUID(reader, "CreatorID");
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
item.EveryonePermissions = (uint)reader.ReadElementContentAsInt("EveryonePermissions", String.Empty);
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
item.GroupID = ReadUUID(reader, "GroupID");
item.GroupPermissions = (uint)reader.ReadElementContentAsInt("GroupPermissions", String.Empty);
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
item.ItemID = ReadUUID(reader, "ItemID");
UUID oldItemID = ReadUUID(reader, "OldItemID"); // TODO: Is this useful?
item.LastOwnerID = ReadUUID(reader, "LastOwnerID");
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
item.OwnerID = ReadUUID(reader, "OwnerID");
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
UUID parentID = ReadUUID(reader, "ParentID");
UUID parentPartID = ReadUUID(reader, "ParentPartID");
item.PermsGranter = ReadUUID(reader, "PermsGranter");
item.PermsMask = reader.ReadElementContentAsInt("PermsMask", String.Empty);
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
reader.ReadEndElement();
obj.TaskInventory.Add(item.ItemID, item);
}
if (reader.NodeType == XmlNodeType.EndElement)
reader.ReadEndElement();
#endregion Task Inventory
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("ObjectFlags", String.Empty);
obj.UUID = ReadUUID(reader, "UUID");
obj.LocalId = (uint)reader.ReadElementContentAsLong("LocalId", String.Empty);
obj.Name = reader.ReadElementString("Name");
obj.Material = (byte)reader.ReadElementContentAsInt("Material", String.Empty);
if (reader.Name == "PassTouches")
obj.PassTouches = reader.ReadElementContentAsBoolean("PassTouches", String.Empty);
else
obj.PassTouches = false;
obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
obj.ScriptAccessPin = reader.ReadElementContentAsInt("ScriptAccessPin", String.Empty);
if (reader.Name == "PlaySoundSlavePrims")
reader.ReadInnerXml();
if (reader.Name == "LoopSoundSlavePrims")
reader.ReadInnerXml();
Vector3 groupPosition = ReadVector(reader, "GroupPosition");
Vector3 offsetPosition = ReadVector(reader, "OffsetPosition");
obj.RotationOffset = ReadQuaternion(reader, "RotationOffset");
obj.Velocity = ReadVector(reader, "Velocity");
if (reader.Name == "RotationalVelocity")
ReadVector(reader, "RotationalVelocity");
obj.AngularVelocity = ReadVector(reader, "AngularVelocity");
obj.Acceleration = ReadVector(reader, "Acceleration");
obj.Description = reader.ReadElementString("Description");
reader.ReadStartElement("Color");
if (reader.Name == "R")
{
obj.Color = Color.FromArgb((int)reader.ReadElementContentAsFloat("A", String.Empty),
(int)reader.ReadElementContentAsFloat("R", String.Empty),
(int)reader.ReadElementContentAsFloat("G", String.Empty),
(int)reader.ReadElementContentAsFloat("B", String.Empty));
reader.ReadEndElement();
}
obj.Text = reader.ReadElementString("Text", String.Empty);
obj.SitName = reader.ReadElementString("SitName", String.Empty);
obj.TouchName = reader.ReadElementString("TouchName", String.Empty);
obj.LinkNum = reader.ReadElementContentAsInt("LinkNum", String.Empty);
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
reader.ReadStartElement("Shape");
obj.Shape.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
obj.Shape.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
reader.ReadInnerXml(); // ExtraParams
obj.Shape.PathBegin = (ushort)reader.ReadElementContentAsInt("PathBegin", String.Empty);
obj.Shape.PathCurve = (byte)reader.ReadElementContentAsInt("PathCurve", String.Empty);
obj.Shape.PathEnd = (ushort)reader.ReadElementContentAsInt("PathEnd", String.Empty);
obj.Shape.PathRadiusOffset = (sbyte)reader.ReadElementContentAsInt("PathRadiusOffset", String.Empty);
obj.Shape.PathRevolutions = (byte)reader.ReadElementContentAsInt("PathRevolutions", String.Empty);
obj.Shape.PathScaleX = (byte)reader.ReadElementContentAsInt("PathScaleX", String.Empty);
obj.Shape.PathScaleY = (byte)reader.ReadElementContentAsInt("PathScaleY", String.Empty);
obj.Shape.PathShearX = (byte)reader.ReadElementContentAsInt("PathShearX", String.Empty);
obj.Shape.PathShearY = (byte)reader.ReadElementContentAsInt("PathShearY", String.Empty);
obj.Shape.PathSkew = (sbyte)reader.ReadElementContentAsInt("PathSkew", String.Empty);
obj.Shape.PathTaperX = (sbyte)reader.ReadElementContentAsInt("PathTaperX", String.Empty);
obj.Shape.PathTaperY = (sbyte)reader.ReadElementContentAsInt("PathTaperY", String.Empty);
obj.Shape.PathTwist = (sbyte)reader.ReadElementContentAsInt("PathTwist", String.Empty);
obj.Shape.PathTwistBegin = (sbyte)reader.ReadElementContentAsInt("PathTwistBegin", String.Empty);
obj.Shape.PCode = (byte)reader.ReadElementContentAsInt("PCode", String.Empty);
obj.Shape.ProfileBegin = (ushort)reader.ReadElementContentAsInt("ProfileBegin", String.Empty);
obj.Shape.ProfileEnd = (ushort)reader.ReadElementContentAsInt("ProfileEnd", String.Empty);
obj.Shape.ProfileHollow = (ushort)reader.ReadElementContentAsInt("ProfileHollow", String.Empty);
obj.Scale = ReadVector(reader, "Scale");
obj.Shape.State = (byte)reader.ReadElementContentAsInt("State", String.Empty);
obj.Shape.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
obj.Shape.ProfileShape = (ProfileShape)reader.ReadElementContentAsInt("ProfileShape", String.Empty);
obj.Shape.HollowShape = (HollowShape)reader.ReadElementContentAsInt("HollowShape", String.Empty);
UUID sculptTexture = ReadUUID(reader, "SculptTexture");
SculptType sculptType = (SculptType)reader.ReadElementContentAsInt("SculptType", String.Empty);
if (sculptTexture != UUID.Zero)
{
obj.Shape.SculptTexture = sculptTexture;
obj.Shape.SculptType = (byte)sculptType;
}
reader.ReadInnerXml(); // SculptData
obj.Shape.FlexiSoftness = reader.ReadElementContentAsInt("FlexiSoftness", String.Empty);
obj.Shape.FlexiTension = reader.ReadElementContentAsFloat("FlexiTension", String.Empty);
obj.Shape.FlexiDrag = reader.ReadElementContentAsFloat("FlexiDrag", String.Empty);
obj.Shape.FlexiGravity = reader.ReadElementContentAsFloat("FlexiGravity", String.Empty);
obj.Shape.FlexiWind = reader.ReadElementContentAsFloat("FlexiWind", String.Empty);
obj.Shape.FlexiForceX = reader.ReadElementContentAsFloat("FlexiForceX", String.Empty);
obj.Shape.FlexiForceY = reader.ReadElementContentAsFloat("FlexiForceY", String.Empty);
obj.Shape.FlexiForceZ = reader.ReadElementContentAsFloat("FlexiForceZ", String.Empty);
obj.Shape.LightColorR = reader.ReadElementContentAsFloat("LightColorR", String.Empty);
obj.Shape.LightColorG = reader.ReadElementContentAsFloat("LightColorG", String.Empty);
obj.Shape.LightColorB = reader.ReadElementContentAsFloat("LightColorB", String.Empty);
obj.Shape.LightColorA = reader.ReadElementContentAsFloat("LightColorA", String.Empty);
obj.Shape.LightRadius = reader.ReadElementContentAsFloat("LightRadius", String.Empty);
obj.Shape.LightCutoff = reader.ReadElementContentAsFloat("LightCutoff", String.Empty);
obj.Shape.LightFalloff = reader.ReadElementContentAsFloat("LightFalloff", String.Empty);
obj.Shape.LightIntensity = reader.ReadElementContentAsFloat("LightIntensity", String.Empty);
bool hasFlexi = reader.ReadElementContentAsBoolean("FlexiEntry", String.Empty);
bool hasLight = reader.ReadElementContentAsBoolean("LightEntry", String.Empty);
reader.ReadInnerXml(); // SculptEntry
reader.ReadEndElement();
obj.Scale = ReadVector(reader, "Scale"); // Yes, again
obj.UpdateFlag = (byte)reader.ReadElementContentAsInt("UpdateFlag", String.Empty); // UpdateFlag
obj.SitTargetOrientation = ReadQuaternion(reader, "SitTargetOrientation");
obj.SitTargetPosition = ReadVector(reader, "SitTargetPosition");
obj.SitTargetPositionLL = ReadVector(reader, "SitTargetPositionLL");
obj.SitTargetOrientationLL = ReadQuaternion(reader, "SitTargetOrientationLL");
obj.ParentID = (uint)reader.ReadElementContentAsLong("ParentID", String.Empty);
obj.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
int category = reader.ReadElementContentAsInt("Category", String.Empty);
obj.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
obj.ObjectSaleType = (byte)reader.ReadElementContentAsInt("ObjectSaleType", String.Empty);
int ownershipCost = reader.ReadElementContentAsInt("OwnershipCost", String.Empty);
obj.GroupID = ReadUUID(reader, "GroupID");
obj.OwnerID = ReadUUID(reader, "OwnerID");
obj.LastOwnerID = ReadUUID(reader, "LastOwnerID");
obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
obj.OwnerMask = (uint)reader.ReadElementContentAsInt("OwnerMask", String.Empty);
obj.GroupMask = (uint)reader.ReadElementContentAsInt("GroupMask", String.Empty);
obj.EveryoneMask = (uint)reader.ReadElementContentAsInt("EveryoneMask", String.Empty);
obj.NextOwnerMask = (uint)reader.ReadElementContentAsInt("NextOwnerMask", String.Empty);
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("Flags", String.Empty);
obj.CollisionSound = ReadUUID(reader, "CollisionSound");
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
reader.ReadEndElement();
obj.GroupPosition = groupPosition;
obj.OffsetPosition = offsetPosition;
return obj;
}
public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
{
SceneObjectPart obj = new SceneObjectPart();
@@ -1522,13 +1381,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
SOPXmlProcessor p = null;
if (m_SOPXmlProcessors.TryGetValue(reader.Name, out p))
{
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
try
{
p(obj, reader);
}
catch (Exception e)
{
m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing {0} in {1}-{2}: {3}", nodeName, obj.Name, obj.UUID, e);
m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing {0}: {1}", nodeName, e);
if (reader.NodeType == XmlNodeType.EndElement)
reader.Read();
}
}
else
@@ -1631,6 +1493,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
while (reader.NodeType != XmlNodeType.EndElement)
{
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
ShapeXmlProcessor p = null;
if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p))
p(shape, reader);