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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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@@ -1116,17 +1116,17 @@ namespace OpenSim.Region.ClientStack.Linden
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else
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{
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AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
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if (client != null)
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{
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// let users see anything.. i don't so far
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string str;
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if (cost > 0)
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// dont remember where is money unit name to put here
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str = "Upload complete. charged " + cost.ToString() + "$";
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else
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str = "Upload complete";
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client.SendAgentAlertMessage(str, true);
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}
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// if (client != null)
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// {
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// // let users see anything.. i don't so far
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// string str;
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// if (cost > 0)
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// // dont remember where is money unit name to put here
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// str = "Upload complete. charged " + cost.ToString() + "$";
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// else
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// str = "Upload complete";
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// client.SendAgentAlertMessage(str, true);
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// }
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}
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}
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@@ -104,9 +104,9 @@ namespace OpenSim.Region.ClientStack.Linden
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if (m_workerThreads == null)
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{
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m_workerThreads = new Thread[4];
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m_workerThreads = new Thread[2];
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for (uint i = 0; i < 4; i++)
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for (uint i = 0; i < 2; i++)
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{
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m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
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String.Format("TextureWorkerThread{0}", i),
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@@ -104,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID))
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if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
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return;
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UUID capID = UUID.Random();
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