diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index b9d5d325ab..098e5cb747 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1705,6 +1705,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer uint x = 0, y = 0; Utils.LongToUInts(newRegionHandle, out x, out y); GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); + + if (destination == null || !CrossPrimGroupIntoNewRegion(destination, grp, silent)) + { + m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); + + // We are going to move the object back to the old position so long as the old position + // is in the region + oldGroupPosition.X = Util.Clamp(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); + oldGroupPosition.Y = Util.Clamp(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); + oldGroupPosition.Z = Util.Clamp(oldGroupPosition.Z,1.0f,4096.0f); + + grp.RootPart.GroupPosition = oldGroupPosition; + + // Need to turn off the physics flags, otherwise the object will continue to attempt to + // move out of the region creating an infinite loop of failed attempts to cross + grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false); + + grp.ScheduleGroupForFullUpdate(); + } + + + + + if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent)) { grp.RootPart.GroupPosition = oldGroupPosition;