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try to make SOG crossings full async. Simplify some borders checking....
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@@ -3865,7 +3865,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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SceneObjectPart part = (SceneObjectPart)update.Entity;
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if (part.ParentGroup.IsDeleted)
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if (part.ParentGroup.IsDeleted || part.ParentGroup.inTransit)
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continue;
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if (part.ParentGroup.IsAttachment)
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