try to make SOG crossings full async. Simplify some borders checking....

This commit is contained in:
UbitUmarov
2014-10-24 18:10:28 +01:00
parent fd79f75ba6
commit 4571e5bc3e
5 changed files with 434 additions and 275 deletions

View File

@@ -3865,7 +3865,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
SceneObjectPart part = (SceneObjectPart)update.Entity;
if (part.ParentGroup.IsDeleted)
if (part.ParentGroup.IsDeleted || part.ParentGroup.inTransit)
continue;
if (part.ParentGroup.IsAttachment)