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Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
This introduces a pull stat type in addition to the push stat type. A pull stat takes a method on construction which knows how to update the stat on request. In this way, special interfaces for pull stat collection are not necessary.
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@@ -38,8 +38,23 @@ namespace OpenSim.Framework
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/// </remarks>
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public class Pool<T>
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{
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/// <summary>
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/// Number of objects in the pool.
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/// </summary>
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public int Count
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{
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get
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{
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lock (m_pool)
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return m_pool.Count;
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}
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}
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private Stack<T> m_pool;
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/// <summary>
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/// Maximum pool size. Beyond this, any returned objects are not pooled.
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/// </summary>
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private int m_maxPoolSize;
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private Func<T> m_createFunction;
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