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Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
This introduces a pull stat type in addition to the push stat type. A pull stat takes a method on construction which knows how to update the stat on request. In this way, special interfaces for pull stat collection are not necessary.
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@@ -245,11 +245,13 @@ namespace OpenSim.Region.Framework.Scenes
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= new Stat(
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"SlowFrames",
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"Slow Frames",
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"Number of frames where frame time has been significantly longer than the desired frame time.",
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" frames",
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"scene",
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m_scene.Name,
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StatVerbosity.Info,
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"Number of frames where frame time has been significantly longer than the desired frame time.");
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StatType.Push,
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null,
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StatVerbosity.Info);
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StatsManager.RegisterStat(SlowFramesStat);
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}
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