*Added EstateSettings.cs and moved many relevant variables from RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase

*Added a few missed copyright headers
*Fixed a filename typo
This commit is contained in:
mingchen
2007-06-07 16:29:10 +00:00
parent 3fa76db3be
commit 458c6b6f16
23 changed files with 440 additions and 219 deletions

View File

@@ -425,14 +425,14 @@ namespace OpenSim.RegionServer.Simulator
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
handshake.RegionInfo.BillableFactor = 0;
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00;
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01;
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10;
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11;
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00;
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01;
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10;
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11;
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNW;
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNE;
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSW;
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSE;
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNW;
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNE;
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSW;
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSE;
handshake.RegionInfo.SimAccess = 13;
handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
uint regionFlags = 72458694;
@@ -442,15 +442,15 @@ namespace OpenSim.RegionServer.Simulator
}
handshake.RegionInfo.RegionFlags = regionFlags;
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0;
handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1;
handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2;
handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3;
handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0;
handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1;
handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2;
handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3;
handshake.RegionInfo.SimOwner = regionInfo.m_regInfo.MasterAvatarAssignedUUID;
handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.estateSettings.terrainBase0;
handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.estateSettings.terrainBase1;
handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.estateSettings.terrainBase2;
handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.estateSettings.terrainBase3;
handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.estateSettings.terrainDetail0;
handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.estateSettings.terrainDetail1;
handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.estateSettings.terrainDetail2;
handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.estateSettings.terrainDetail3;
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");

View File

@@ -284,7 +284,6 @@ namespace OpenSim.RegionServer.Simulator
{
end_x -= 4;
end_y -= 4;
Console.WriteLine("Joining Parcels between (" + start_x + ", " + start_y + ") and (" + end_x + ", " + end_y + ")");
//NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
//This should be fixed later -- somewhat "incomplete code" --Ming
@@ -315,7 +314,6 @@ namespace OpenSim.RegionServer.Simulator
return false;
}
Console.WriteLine("Performing Join on parcel: " + startParcel.parcelData.parcelName + " - " + startParcel.parcelData.area + "sqm and " + endParcel.parcelData.parcelName + " - " + endParcel.parcelData.area + "sqm");
//Same owners! Lets join them
//Merge them to startParcel
parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
@@ -573,7 +571,6 @@ namespace OpenSim.RegionServer.Simulator
if (remote_client.AgentID == parcelData.ownerID)
{
//Needs later group support
Console.WriteLine("Request for update - parcel #" + parcelData.localID);
parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);

View File

@@ -41,11 +41,8 @@ namespace OpenSim.RegionServer.Simulator
{
public class SceneObject : Entity
{
private LLUUID rootUUID;
private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
private Dictionary<uint, ClientView> m_clientThreads;
private World m_world;
public SceneObject()
{

View File

@@ -463,7 +463,7 @@ namespace OpenSim.RegionServer.Simulator
float[] map = this.localStorage.LoadWorld();
if (map == null)
{
if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile))
if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
{
Console.WriteLine("No default terrain, procedurally generating...");
this.Terrain.hills();
@@ -474,8 +474,8 @@ namespace OpenSim.RegionServer.Simulator
{
try
{
this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile);
this.Terrain *= this.m_regInfo.TerrainMultiplier;
this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
}
catch (Exception e)
{