* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled

* Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get)
This commit is contained in:
John Hurliman
2009-10-20 18:19:17 -07:00
parent 1833c69568
commit 45dc4e0a54
5 changed files with 235 additions and 10 deletions

View File

@@ -33,6 +33,8 @@ using OpenSim.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
namespace OpenSim.Region.ClientStack.LindenUDP
{
#region Delegates