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* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled
* Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get)
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@@ -871,12 +871,15 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (IScriptModule e in engines)
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{
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string n = e.GetAssemblyName(item.ItemID);
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if (n != "")
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if (e != null)
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{
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if (!ret.Contains(n))
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ret.Add(n);
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break;
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string n = e.GetAssemblyName(item.ItemID);
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if (n != String.Empty)
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{
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if (!ret.Contains(n))
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ret.Add(n);
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break;
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}
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}
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}
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}
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@@ -898,12 +901,15 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (IScriptModule e in engines)
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{
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string n = e.GetXMLState(item.ItemID);
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if (n != "")
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if (e != null)
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{
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if (!ret.ContainsKey(item.ItemID))
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ret[item.ItemID] = n;
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break;
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string n = e.GetXMLState(item.ItemID);
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if (n != String.Empty)
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{
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if (!ret.ContainsKey(item.ItemID))
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ret[item.ItemID] = n;
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break;
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}
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}
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}
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}
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