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* If a client session requests the same texture more than n times (currently n=5), we now drop the subsequent requests
* This may improve region memory usage * This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it * This treats the symptom rather than the cause. * n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
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@@ -32,7 +32,14 @@ namespace OpenSim.Framework.Communications
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public interface IGridServices
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{
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string gdebugRegionName { get; set; }
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/// <summary>
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/// Register a region with the grid service.
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/// </summary>
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/// <param name="regionInfos"> </param>
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/// <returns></returns>
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RegionCommsListener RegisterRegion(RegionInfo regionInfos);
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bool DeregisterRegion(RegionInfo regionInfo);
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List<SimpleRegionInfo> RequestNeighbours(uint x, uint y);
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RegionInfo RequestNeighbourInfo(ulong regionHandle);
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