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Allow some more connections to try to ease lag.
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@@ -467,6 +467,8 @@ namespace OpenSim.Region.ClientStack.Linden
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if (llsdRequest.asset_type == "mesh")
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{
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cost += 20; // Constant for now to test showing a price
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if (llsdRequest.asset_resources == null)
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{
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client.SendAgentAlertMessage("Unable to upload asset. missing information.", false);
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@@ -480,7 +482,7 @@ namespace OpenSim.Region.ClientStack.Linden
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uint textures_cost = (uint)llsdRequest.asset_resources.texture_list.Array.Count;
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textures_cost *= (uint)mm.UploadCharge;
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cost = textures_cost;
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cost += textures_cost;
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}
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else
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{
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