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Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.
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@@ -57,17 +57,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="silent"></param>
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void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
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/// <summary>
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/// Attach an object to an avatar from the world.
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/// </summary>
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/// <param name="controllingClient"></param>
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/// <param name="localID"></param>
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/// <param name="attachPoint"></param>
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/// <param name="rot"></param>
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/// <param name="silent"></param>
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void AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
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/// <summary>
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/// Attach an object to an avatar
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/// </summary>
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@@ -76,17 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="AttachmentPt"></param>
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/// <param name="silent"></param>
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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bool AttachObject(
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IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent);
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/// <summary>
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/// Rez an attachment from user inventory and change inventory status to match.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
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ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
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bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent);
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/// <summary>
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/// Rez an attachment from user inventory and change inventory status to match.
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@@ -95,17 +74,15 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
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ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt);
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ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
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/// <summary>
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/// Rez multiple attachments from a user's inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="sp"></param>
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/// <param name="header"></param>
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/// <param name="objects"></param>
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void RezMultipleAttachmentsFromInventory(
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IClientAPI remoteClient,
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List<KeyValuePair<UUID, uint>> rezlist);
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void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist);
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/// <summary>
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/// Detach an object from the avatar.
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@@ -121,9 +98,9 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Detach the given item to the ground.
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/// </summary>
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/// <param name="sp"></param>
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/// <param name="objectLocalID"></param>
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/// <param name="remoteClient"></param>
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void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient);
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void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID);
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/// <summary>
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/// Detach the given item so that it remains in the user's inventory.
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