Revert my commit that fixed unexpected behaviour re: parcel prim limits.

Others think different about how limits work so another solution is needed.

This reverts commit ff62b90636.
This commit is contained in:
Kevin Cozens
2014-10-30 17:43:42 -04:00
parent ff62b90636
commit 466657375a

View File

@@ -176,7 +176,7 @@ namespace OpenSim.Region.OptionalModules
{
string response = null;
int simulatorCapacity = lo.GetParcelMaxPrimCount();
int simulatorCapacity = lo.GetSimulatorMaxPrimCount();
if ((objectCount + lo.PrimCounts.Total) > simulatorCapacity)
{
response = "Unable to rez object because the parcel is too full";