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Revert my commit that fixed unexpected behaviour re: parcel prim limits.
Others think different about how limits work so another solution is needed.
This reverts commit ff62b90636.
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@@ -176,7 +176,7 @@ namespace OpenSim.Region.OptionalModules
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{
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string response = null;
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int simulatorCapacity = lo.GetParcelMaxPrimCount();
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int simulatorCapacity = lo.GetSimulatorMaxPrimCount();
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if ((objectCount + lo.PrimCounts.Total) > simulatorCapacity)
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{
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response = "Unable to rez object because the parcel is too full";
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