Merge branch 'master' into vehicles

This commit is contained in:
Melanie
2009-10-02 19:04:46 +01:00
34 changed files with 652 additions and 451 deletions

View File

@@ -1327,15 +1327,15 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject parcel = m_scene.LandChannel.GetLandObject(
m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
if (parcel != null && parcel.landData != null &&
parcel.landData.OtherCleanTime != 0)
if (parcel != null && parcel.LandData != null &&
parcel.LandData.OtherCleanTime != 0)
{
if (parcel.landData.OwnerID != OwnerID &&
(parcel.landData.GroupID != GroupID ||
parcel.landData.GroupID == UUID.Zero))
if (parcel.LandData.OwnerID != OwnerID &&
(parcel.LandData.GroupID != GroupID ||
parcel.LandData.GroupID == UUID.Zero))
{
if ((DateTime.Now - RootPart.Rezzed).TotalMinutes >
parcel.landData.OtherCleanTime)
parcel.LandData.OtherCleanTime)
{
DetachFromBackup();
m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());