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Merge branch 'master' into vehicles
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@@ -1327,15 +1327,15 @@ namespace OpenSim.Region.Framework.Scenes
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ILandObject parcel = m_scene.LandChannel.GetLandObject(
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m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
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if (parcel != null && parcel.landData != null &&
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parcel.landData.OtherCleanTime != 0)
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if (parcel != null && parcel.LandData != null &&
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parcel.LandData.OtherCleanTime != 0)
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{
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if (parcel.landData.OwnerID != OwnerID &&
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(parcel.landData.GroupID != GroupID ||
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parcel.landData.GroupID == UUID.Zero))
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if (parcel.LandData.OwnerID != OwnerID &&
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(parcel.LandData.GroupID != GroupID ||
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parcel.LandData.GroupID == UUID.Zero))
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{
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if ((DateTime.Now - RootPart.Rezzed).TotalMinutes >
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parcel.landData.OtherCleanTime)
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parcel.LandData.OtherCleanTime)
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{
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DetachFromBackup();
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m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());
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