Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-06-30 21:35:05 +01:00
18 changed files with 141 additions and 31 deletions

View File

@@ -769,8 +769,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0;
if (canEditObjectsChanged)
friendClient.SendChangeUserRights(userID, friendID, rights);
}
// update local cache
//m_Friends[friendID].Friends = m_FriendsService.GetFriends(friendID);
foreach (FriendInfo finfo in m_Friends[friendID].Friends)
if (finfo.Friend == userID.ToString())
finfo.TheirFlags = rights;
return true;
}

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@@ -131,6 +131,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return ret;
}
// DO NOT OVERRIDE THIS METHOD
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
SceneObjectGroup objectGroup, IClientAPI remoteClient)
{

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@@ -286,23 +286,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
// Deleting someone else's item
//
if (remoteClient == null ||
objectGroup.OwnerID != remoteClient.AgentId)
{
// Folder skeleton may not be loaded and we
// have to wait for the inventory to find
// the destination folder
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
else
{
// Assume inventory skeleton was loaded during login
// and all folders can be found
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
}
}
else if (action == DeRezAction.Return)
@@ -332,7 +324,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (folder == null) // None of the above
{
//folder = userInfo.RootFolder.FindFolder(folderID);
folder = new InventoryFolderBase(folderID);
if (folder == null) // Nowhere to put it

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@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory
Object[] args = new Object[] { m_Config, MainServer.Instance, "HGInventoryService" };
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector", args);
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:XInventoryInConnector", args);
}
}

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@@ -134,8 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
{
if (kvp.Key != UUID.Zero)
m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
}
m_requestCallbackTimer.Enabled = true;
@@ -270,7 +269,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
catch (Exception e)
{
m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}{1}", e.Message, e.StackTrace);
m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e);
}
}
@@ -286,8 +285,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
catch (Exception e)
{
m_log.ErrorFormat(
"[ARCHIVER]: Terminating archive creation since asset requester callback failed with {0}{1}",
e.Message, e.StackTrace);
"[ARCHIVER]: Terminating archive creation since asset requster callback failed with {0}", e);
}
}
}