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* Found several cases where prim set physical were not subscribing to physics events.
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@@ -892,10 +892,12 @@ namespace OpenSim.Region.Environment.Scenes
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new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
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new Quaternion(RotationOffset.W, RotationOffset.X,
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RotationOffset.Y, RotationOffset.Z), UsePhysics);
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doPhysicsPropertyUpdate(UsePhysics);
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}
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else
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{
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PhysActor.IsPhysical = UsePhysics;
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doPhysicsPropertyUpdate(UsePhysics);
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}
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}
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