* Found several cases where prim set physical were not subscribing to physics events.

This commit is contained in:
Teravus Ovares
2007-11-18 13:37:02 +00:00
parent f71fa731f5
commit 46ccfa1741
5 changed files with 26 additions and 0 deletions

View File

@@ -892,10 +892,12 @@ namespace OpenSim.Region.Environment.Scenes
new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
new Quaternion(RotationOffset.W, RotationOffset.X,
RotationOffset.Y, RotationOffset.Z), UsePhysics);
doPhysicsPropertyUpdate(UsePhysics);
}
else
{
PhysActor.IsPhysical = UsePhysics;
doPhysicsPropertyUpdate(UsePhysics);
}
}