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remove some more useless NULL arguments
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@@ -115,14 +115,14 @@ namespace OpenSim.Region.OptionalModules.Asset
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if (!UUID.TryParse(rawAssetId, out assetId))
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{
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MainConsole.Instance.Output("ERROR: {0} is not a valid ID format", null, rawAssetId);
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MainConsole.Instance.Output("ERROR: {0} is not a valid ID format", rawAssetId);
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return;
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}
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AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
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if (asset == null)
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{
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MainConsole.Instance.Output("ERROR: No asset found with ID {0}", null, assetId);
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MainConsole.Instance.Output("ERROR: No asset found with ID {0}", assetId);
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return;
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}
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@@ -139,7 +139,7 @@ namespace OpenSim.Region.OptionalModules.Asset
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}
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}
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MainConsole.Instance.Output("Asset dumped to file {0}", null, fileName);
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MainConsole.Instance.Output("Asset dumped to file {0}", fileName);
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}
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void HandleShowAsset(string module, string[] args)
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@@ -160,13 +160,13 @@ namespace OpenSim.Region.OptionalModules.Asset
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int i;
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MainConsole.Instance.Output("Name: {0}", null, asset.Name);
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MainConsole.Instance.Output("Description: {0}", null, asset.Description);
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MainConsole.Instance.Output("Type: {0} (type number = {1})", null, (AssetType)asset.Type, asset.Type);
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MainConsole.Instance.Output("Content-type: {0}", null, asset.Metadata.ContentType);
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MainConsole.Instance.Output("Size: {0} bytes", null, asset.Data.Length);
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MainConsole.Instance.Output("Temporary: {0}", null, asset.Temporary ? "yes" : "no");
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MainConsole.Instance.Output("Flags: {0}", null, asset.Metadata.Flags);
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MainConsole.Instance.Output("Name: {0}", asset.Name);
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MainConsole.Instance.Output("Description: {0}", asset.Description);
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MainConsole.Instance.Output("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
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MainConsole.Instance.Output("Content-type: {0}", asset.Metadata.ContentType);
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MainConsole.Instance.Output("Size: {0} bytes", asset.Data.Length);
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MainConsole.Instance.Output("Temporary: {0}", asset.Temporary ? "yes" : "no");
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MainConsole.Instance.Output("Flags: {0}", asset.Metadata.Flags);
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for (i = 0 ; i < 5 ; i++)
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{
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