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remove some more useless NULL arguments
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@@ -180,7 +180,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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{
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MainConsole.Instance.Output(
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"Sending appearance information for {0} to all other avatars in {1}",
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null,
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sp.Name, scene.RegionInfo.RegionName);
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scene.AvatarFactory.SendAppearance(sp.UUID);
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@@ -193,7 +192,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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{
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MainConsole.Instance.Output(
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"Sending appearance information for {0} to all other avatars in {1}",
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null,
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sp.Name, scene.RegionInfo.RegionName);
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scene.AvatarFactory.SendAppearance(sp.UUID);
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@@ -240,7 +238,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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{
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bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
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MainConsole.Instance.Output(
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"{0} baked appearance texture is {1}", null, sp.Name, bakedTextureValid ? "OK" : "incomplete");
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"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
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}
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);
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}
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@@ -271,12 +269,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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if (rebakesRequested > 0)
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MainConsole.Instance.Output(
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"Requesting rebake of {0} uploaded textures for {1} in {2}",
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null,
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rebakesRequested, sp.Name, scene.RegionInfo.RegionName);
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else
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MainConsole.Instance.Output(
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"No texture IDs available for rebake request for {0} in {1}",
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null,
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sp.Name, scene.RegionInfo.RegionName);
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}
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}
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@@ -320,7 +316,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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{
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MainConsole.Instance.Output(
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"{0} matched {1}",
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null,
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rawUuid,
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string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray()));
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}
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