remove some more useless NULL arguments

This commit is contained in:
UbitUmarov
2019-10-22 13:04:01 +01:00
parent da0a8d6c43
commit 46e36601cb
20 changed files with 81 additions and 99 deletions

View File

@@ -180,7 +180,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
MainConsole.Instance.Output(
"Sending appearance information for {0} to all other avatars in {1}",
null,
sp.Name, scene.RegionInfo.RegionName);
scene.AvatarFactory.SendAppearance(sp.UUID);
@@ -193,7 +192,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
MainConsole.Instance.Output(
"Sending appearance information for {0} to all other avatars in {1}",
null,
sp.Name, scene.RegionInfo.RegionName);
scene.AvatarFactory.SendAppearance(sp.UUID);
@@ -240,7 +238,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
MainConsole.Instance.Output(
"{0} baked appearance texture is {1}", null, sp.Name, bakedTextureValid ? "OK" : "incomplete");
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
}
);
}
@@ -271,12 +269,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
if (rebakesRequested > 0)
MainConsole.Instance.Output(
"Requesting rebake of {0} uploaded textures for {1} in {2}",
null,
rebakesRequested, sp.Name, scene.RegionInfo.RegionName);
else
MainConsole.Instance.Output(
"No texture IDs available for rebake request for {0} in {1}",
null,
sp.Name, scene.RegionInfo.RegionName);
}
}
@@ -320,7 +316,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
MainConsole.Instance.Output(
"{0} matched {1}",
null,
rawUuid,
string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray()));
}