Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

This commit is contained in:
Justin Clark-Casey (justincc)
2012-04-06 21:15:31 +01:00
2 changed files with 82 additions and 0 deletions

View File

@@ -10354,6 +10354,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.OBJECT_CREATOR:
ret.Add(new LSL_String(UUID.Zero.ToString()));
break;
// For the following 8 see the Object version below
case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SCRIPT_TIME:
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SERVER_COST:
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_STREAMING_COST:
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PHYSICS_COST:
ret.Add(new LSL_Float(0));
break;
default:
// Invalid or unhandled constant.
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
break;
}
}
@@ -10391,6 +10420,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.OBJECT_CREATOR:
ret.Add(new LSL_String(obj.CreatorID.ToString()));
break;
// The following 8 I have intentionaly coded to return zero. They are part of
// "Land Impact" calculations. These calculations are probably not applicable
// to OpenSim, required figures (cpu/memory usage) are not currently tracked
// I have intentionally left these all at zero rather than return possibly
// missleading numbers
case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
// in SL this currently includes crashed scripts
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
// The value returned in SL for mono scripts is 65536 * number of active scripts
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SCRIPT_TIME:
// Average cpu time per simulator frame expended on all scripts in the objetc
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
// according to the SL wiki A prim or linkset will have prim
// equivalent of the number of prims in a linkset if it does not
// contain a mesh anywhere in the link set or is not a normal prim
// The value returned in SL for normal prims is prim count
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SERVER_COST:
// The value returned in SL for normal prims is prim count
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_STREAMING_COST:
// The value returned in SL for normal prims is prim count * 0.06
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PHYSICS_COST:
// The value returned in SL for normal prims is prim count
ret.Add(new LSL_Float(0));
break;
default:
// Invalid or unhandled constant.
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
break;
}
}