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Formatting cleanup.
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@@ -11,27 +11,26 @@
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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This file contains a class TriangleIndexVertexArray. I tried using the class with the same name
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from the BulletX implementation and found it unusable for the purpose of using triangle meshes
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within BulletX as the implementation was painfully incomplete.
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The attempt to derive from the original class failed as viable members were hidden.
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Fiddling around with BulletX itself was not my intention.
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So I copied the class to the BulletX-plugin and modified it.
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If you want to fiddle around with it it's up to you to move all this to BulletX.
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If someone someday implements the missing functionality in BulletX, feel free to remove this class.
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It's just an ugly hack.
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*/
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This file contains a class TriangleIndexVertexArray. I tried using the class with the same name
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from the BulletX implementation and found it unusable for the purpose of using triangle meshes
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within BulletX as the implementation was painfully incomplete.
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The attempt to derive from the original class failed as viable members were hidden.
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Fiddling around with BulletX itself was not my intention.
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So I copied the class to the BulletX-plugin and modified it.
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If you want to fiddle around with it it's up to you to move all this to BulletX.
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If someone someday implements the missing functionality in BulletX, feel free to remove this class.
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It's just an ugly hack.
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*/
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using System;
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using System.Collections.Generic;
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using MonoXnaCompactMaths;
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@@ -195,4 +194,4 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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throw new Exception("The method or operation is not implemented.");
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}
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}
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}
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}
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