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* Swaps Scene.Entities Dictionary for EntityManager.
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
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@@ -272,7 +272,12 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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lock (scene)
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{
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scene.Entities = ReplacementList;
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scene.Entities.Clear();
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foreach(KeyValuePair<UUID,EntityBase> kvp in ReplacementList)
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{
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scene.Entities.Add(kvp.Value);
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}
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}
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foreach (EntityBase ent in ReplacementList.Values)
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