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* Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode * Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
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@@ -2402,11 +2402,11 @@ namespace OpenSim.Region.Framework.Scenes
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = InventoryService.GetItem(item);
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
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IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
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if (ava != null)
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if (m_AvatarFactory != null)
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{
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m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt);
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ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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}
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}
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}
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@@ -2481,7 +2481,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (aCircuit == null || aCircuit.child == false)
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{
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sp.IsChildAgent = false;
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sp.RezAttachments();
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Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
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}
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}
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@@ -3841,6 +3841,9 @@ namespace OpenSim.Region.Framework.Scenes
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List<int> attPoints = m_appearance.GetAttachedPoints();
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foreach (int p in attPoints)
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{
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if (m_isDeleted)
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return;
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UUID itemID = m_appearance.GetAttachedItem(p);
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UUID assetID = m_appearance.GetAttachedAsset(p);
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@@ -3866,9 +3869,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString());
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}
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}
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}
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}
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}
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