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Prevent pieces from other people's HUDs from displaying at the center of
every user's HUD
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@@ -781,7 +781,7 @@ namespace OpenSim.Framework
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void SendCoarseLocationUpdate(List<Vector3> CoarseLocations);
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void AttachObject(uint localID, Quaternion rotation, byte attachPoint);
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void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID);
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void SetChildAgentThrottle(byte[] throttle);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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@@ -802,7 +802,7 @@ namespace OpenSim.Framework
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
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Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state,
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UUID AssetId);
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UUID AssetId, UUID owner, int attachPoint);
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void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
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List<InventoryFolderBase> folders, bool fetchFolders,
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