Prevent pieces from other people's HUDs from displaying at the center of

every user's HUD
This commit is contained in:
Melanie Thielker
2008-11-11 19:08:59 +00:00
parent 4245cd90de
commit 47a5d71b7e
5 changed files with 16 additions and 9 deletions

View File

@@ -781,7 +781,7 @@ namespace OpenSim.Framework
void SendCoarseLocationUpdate(List<Vector3> CoarseLocations);
void AttachObject(uint localID, Quaternion rotation, byte attachPoint);
void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID);
void SetChildAgentThrottle(byte[] throttle);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
@@ -802,7 +802,7 @@ namespace OpenSim.Framework
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state,
UUID AssetId);
UUID AssetId, UUID owner, int attachPoint);
void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
List<InventoryFolderBase> folders, bool fetchFolders,