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Prevent pieces from other people's HUDs from displaying at the center of
every user's HUD
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@@ -560,7 +560,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint)
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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}
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@@ -587,7 +587,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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Vector3 position, Quaternion rotation, Vector3 velocity,
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Vector3 rotationalvelocity, byte state, UUID AssetId)
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Vector3 rotationalvelocity, byte state, UUID AssetId, UUID ownerID, int attachPoint)
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{
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}
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@@ -3362,7 +3362,8 @@ if (m_shape != null) {
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(ushort)(m_parentGroup.GetTimeDilation() *
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(float)ushort.MaxValue), LocalId, lPos,
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RotationOffset, Velocity,
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RotationalVelocity, state, FromAssetID);
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RotationalVelocity, state, FromAssetID,
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OwnerID, (int)AttachmentPoint);
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}
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}
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}
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