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Tell QueryAccess explicitly whether the user is coming in via Teleport or Cross, because the permission checks are different.
Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
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@@ -5463,7 +5463,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name='position'></param>
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/// <param name='reason'></param>
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/// <returns></returns>
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public bool QueryAccess(UUID agentID, string agentHomeURI, Vector3 position, out string reason)
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public bool QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string reason)
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{
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reason = string.Empty;
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@@ -5529,7 +5529,7 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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if (position == Vector3.Zero) // Teleport
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if (viaTeleport)
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{
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if (!RegionInfo.EstateSettings.AllowDirectTeleport)
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{
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