Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
root
2011-07-05 04:01:59 +01:00
26 changed files with 766 additions and 315 deletions

View File

@@ -34,7 +34,6 @@ using Nini.Config;
using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Avatar.NPC;
using OpenSim.Framework;
using Timer=System.Timers.Timer;
using OpenSim.Services.Interfaces;
@@ -47,31 +46,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
// private const bool m_enabled = false;
private Mutex m_createMutex;
private Timer m_timer;
private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>();
private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>();
// Timer vars.
private bool p_inUse = false;
private readonly object p_lock = new object();
// Private Temporary Variables.
private string p_firstname;
private string p_lastname;
private Vector3 p_position;
private Scene p_scene;
private UUID p_cloneAppearanceFrom;
private UUID p_returnUuid;
public void Initialise(Scene scene, IConfigSource source)
{
m_createMutex = new Mutex(false);
m_timer = new Timer(500);
m_timer.Elapsed += m_timer_Elapsed;
m_timer.Start();
scene.RegisterModuleInterface<INPCModule>(this);
}
@@ -90,35 +69,53 @@ namespace OpenSim.Region.OptionalModules.World.NPC
return new AvatarAppearance();
}
public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom)
{
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
m_log.DebugFormat(
"[NPC MODULE]: Queueing request to create NPC {0} {1} at {2} in {3} cloning appearance of {4}",
firstname, lastname, position, scene.RegionInfo.RegionName, cloneAppearanceFrom);
"[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}",
firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName);
// Block.
m_createMutex.WaitOne();
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = npcAvatar.AgentId;
acd.firstname = firstname;
acd.lastname = lastname;
acd.ServiceURLs = new Dictionary<string, object>();
// Copy Temp Variables for Timer to pick up.
lock (p_lock)
AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene);
AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true);
acd.Appearance = npcAppearance;
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
scene.AddNewClient(npcAvatar);
ScenePresence sp;
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
{
p_firstname = firstname;
p_lastname = lastname;
p_position = position;
p_scene = scene;
p_cloneAppearanceFrom = cloneAppearanceFrom;
p_inUse = true;
p_returnUuid = UUID.Zero;
m_log.DebugFormat(
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
// Shouldn't call this - temporary.
sp.CompleteMovement(npcAvatar);
// sp.SendAppearanceToAllOtherAgents();
//
// // Send animations back to the avatar as well
// sp.Animator.SendAnimPack();
}
else
{
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
}
while (p_returnUuid == UUID.Zero)
{
Thread.Sleep(250);
}
lock (m_avatars)
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
m_createMutex.ReleaseMutex();
m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
return p_returnUuid;
return npcAvatar.AgentId;
}
public void Autopilot(UUID agentID, Scene scene, Vector3 pos)
@@ -157,69 +154,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
}
void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
try
{
lock (p_lock)
{
if (p_inUse)
{
p_inUse = false;
NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene);
npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue);
m_log.DebugFormat(
"[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}",
p_firstname, p_lastname, npcAvatar.AgentId, p_position, p_scene.RegionInfo.RegionName);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = npcAvatar.AgentId;
acd.firstname = p_firstname;
acd.lastname = p_lastname;
acd.ServiceURLs = new Dictionary<string, object>();
AvatarAppearance originalAppearance = GetAppearance(p_cloneAppearanceFrom, p_scene);
AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true);
acd.Appearance = npcAppearance;
p_scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
p_scene.AddNewClient(npcAvatar);
ScenePresence sp;
if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
{
m_log.DebugFormat(
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
// Shouldn't call this - temporary.
sp.CompleteMovement(npcAvatar);
// sp.SendAppearanceToAllOtherAgents();
//
// // Send animations back to the avatar as well
// sp.Animator.SendAnimPack();
}
else
{
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
}
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
p_returnUuid = npcAvatar.AgentId;
m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", p_returnUuid);
}
}
}
catch (Exception ex)
{
m_log.ErrorFormat("[NPC MODULE]: NPC creation failed with exception {0} {1}", ex.Message, ex.StackTrace);
}
}
public void PostInitialise()
{
}
@@ -238,4 +172,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC
get { return true; }
}
}
}
}

View File

@@ -0,0 +1,71 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.AvatarService;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.OptionalModules.World.NPC.Tests
{
[TestFixture]
public class NPCModuleTests
{
[Test]
public void TestCreate()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("AvatarServices", "LocalAvatarServicesConnector");
config.AddConfig("AvatarService");
config.Configs["AvatarService"].Set("LocalServiceModule", "OpenSim.Services.AvatarService.dll:AvatarService");
config.Configs["AvatarService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
TestScene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule(), new LocalAvatarServicesConnector());
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, UUID.Zero);
ScenePresence npc = scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
}
}
}