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* Remove next local id from SceneBase
* This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy
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@@ -71,7 +71,6 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_eventManager; }
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}
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protected SceneExternalChecks m_externalChecks;
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public SceneExternalChecks ExternalChecks
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{
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@@ -80,8 +79,6 @@ namespace OpenSim.Region.Environment.Scenes
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protected string m_datastore;
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private uint m_nextLocalId = 8880000;
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private AssetCache m_assetCache;
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public AssetCache AssetCache
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@@ -155,11 +152,6 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_regInfo; }
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}
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public uint NextLocalId
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{
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get { return m_nextLocalId++; }
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}
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#region admin stuff
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/// <summary>
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