Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
Melanie
2012-10-30 01:02:20 +00:00
13 changed files with 486 additions and 308 deletions

View File

@@ -2895,38 +2895,6 @@ namespace OpenSim.Region.Framework.Scenes
ScheduleTerseUpdate();
}
public void PreloadSound(string sound)
{
// UUID ownerID = OwnerID;
UUID objectID = ParentGroup.RootPart.UUID;
UUID soundID = UUID.Zero;
if (!UUID.TryParse(sound, out soundID))
{
//Trys to fetch sound id from prim's inventory.
//Prim's inventory doesn't support non script items yet
TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
{
if (item.Value.Name == sound)
{
soundID = item.Value.ItemID;
break;
}
}
TaskInventory.LockItemsForRead(false);
}
ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
});
}
public void RemFlag(PrimFlags flag)
{
// PrimFlags prevflag = Flags;
@@ -3297,126 +3265,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Trigger or play an attached sound in this part's inventory.
/// </summary>
/// <param name="sound"></param>
/// <param name="volume"></param>
/// <param name="triggered"></param>
/// <param name="flags"></param>
public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
{
if (volume > 1)
volume = 1;
if (volume < 0)
volume = 0;
UUID ownerID = OwnerID;
UUID objectID = ParentGroup.RootPart.UUID;
UUID parentID = ParentGroup.UUID;
UUID soundID = UUID.Zero;
Vector3 position = AbsolutePosition; // region local
ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
if (!UUID.TryParse(sound, out soundID))
{
// search sound file from inventory
TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
{
if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
{
soundID = item.Value.ItemID;
break;
}
}
TaskInventory.LockItemsForRead(false);
}
if (soundID == UUID.Zero)
return;
ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
if (soundModule != null)
{
if (useMaster)
{
if (isMaster)
{
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
ParentGroup.PlaySoundMasterPrim = this;
ownerID = OwnerID;
objectID = ParentGroup.RootPart.UUID;
parentID = ParentGroup.UUID;
position = AbsolutePosition; // region local
regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
{
ownerID = prim.OwnerID;
objectID = prim.ParentGroup.RootPart.UUID;
parentID = prim.ParentGroup.UUID;
position = prim.AbsolutePosition; // region local
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
}
ParentGroup.PlaySoundSlavePrims.Clear();
ParentGroup.PlaySoundMasterPrim = null;
}
else
{
ParentGroup.PlaySoundSlavePrims.Add(this);
}
}
else
{
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
}
}
}
public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
{
if (soundID == UUID.Zero)
return;
ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
if (soundModule == null)
return;
if (volume > 1)
volume = 1;
if (volume < 0)
volume = 0;
int now = Util.EnvironmentTickCount();
if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
return;
LastColSoundSentTime = now;
UUID ownerID = OwnerID;
UUID objectID = ParentGroup.RootPart.UUID;
UUID parentID = ParentGroup.UUID;
ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
}
/// <summary>
/// Send a terse update to all clients
/// </summary>