Attachments, attachments, and, did I say attachments?

Too many fixes to list.
This commit is contained in:
Melanie Thielker
2008-11-07 05:48:44 +00:00
parent f0bf3df024
commit 48c6d052d9
17 changed files with 180 additions and 139 deletions

View File

@@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
scene.SendKillObject(scene.Entities[uuid].LocalId);
scene.m_innerScene.DeleteSceneObject(uuid, false);
((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup();
((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(false);
}
catch(Exception e)
{

View File

@@ -211,14 +211,13 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
public void SendFullUpdate(IClientAPI client, uint clientFlags)
{
m_Entity.SendFullUpdateToClient(client, clientFlags);
m_Entity.SendFullUpdateToClient(client);
}
public void SendFullUpdateToAll()
{
uint clientFlags = 0;
m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller)
{ m_Entity.SendFullUpdateToClient(controller, clientFlags); }
{ m_Entity.SendFullUpdateToClient(controller); }
);
}

View File

@@ -181,7 +181,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
if (Util.RandomClass.NextDouble() < killLikelyhood)
{
m_scene.DeleteSceneObject(selectedTree.ParentGroup);
m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
m_trees.Remove(selectedTree.ParentGroup.UUID);
m_scene.ForEachClient(delegate(IClientAPI controller)