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Attachments, attachments, and, did I say attachments?
Too many fixes to list.
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@@ -181,7 +181,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
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if (Util.RandomClass.NextDouble() < killLikelyhood)
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{
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m_scene.DeleteSceneObject(selectedTree.ParentGroup);
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m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
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m_trees.Remove(selectedTree.ParentGroup.UUID);
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m_scene.ForEachClient(delegate(IClientAPI controller)
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