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Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
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@@ -111,6 +111,10 @@ namespace OpenSim.Framework
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{
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PacketType type = GetType(bytes);
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int z;
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for (z = 0 ; z < zeroBuffer.Length ; z++)
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zeroBuffer[z] = (byte)0;
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int i = 0;
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Packet packet = GetPacket(type);
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packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer);
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