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Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
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@@ -260,7 +260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int CHANGED_REGION_RESTART = 256;
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public const int TYPE_INVALID = 0;
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public const int TYPE_INTEGER = 1;
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public const int TYPE_double = 2;
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public const int TYPE_FLOAT = 2;
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public const int TYPE_STRING = 3;
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public const int TYPE_KEY = 4;
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public const int TYPE_VECTOR = 5;
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