Implement proper persistence of the following prim properties:

Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
This commit is contained in:
Melanie Thielker
2008-09-08 02:40:20 +00:00
parent 4822e79759
commit 490ac0be00
14 changed files with 102 additions and 15 deletions

View File

@@ -1315,6 +1315,7 @@
<Reference name="System" localCopy="false"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Data.MapperFactory"/>
@@ -1385,6 +1386,7 @@
<Reference name="System.Data"/>
<Reference name="System.Data.SQLite.dll"/>
<Reference name="OpenSim.Data"/>
<Reference name="System.Drawing"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Environment"/>