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Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
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@@ -1315,6 +1315,7 @@
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Data"/>
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<Reference name="System.Drawing"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Data.MapperFactory"/>
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@@ -1385,6 +1386,7 @@
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<Reference name="System.Data"/>
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<Reference name="System.Data.SQLite.dll"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="System.Drawing"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Region.Environment"/>
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