* oops, fix build break.

* refactoring
This commit is contained in:
Justin Clarke Casey
2008-10-03 19:42:35 +00:00
parent 743e336bf3
commit 4920e52f11
4 changed files with 81 additions and 38 deletions

View File

@@ -392,8 +392,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="sessionId"></param>
/// <param name="circuitCode"></param>
/// <param name="proxyEP"></param>
public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
public LLClientView(
EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP,
ClientStackUserSettings userSettings)
{
m_moneyBalance = 1000;
@@ -422,7 +424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// in it to process. It's an on-purpose threadlock though because
// without it, the clientloop will suck up all sim resources.
m_PacketHandler = new LLPacketHandler(this, m_networkServer);
m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings);
m_PacketHandler.SynchronizeClient = SynchronizeClient;
RegisterLocalPacketHandlers();