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* oops, fix build break.
* refactoring
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@@ -392,8 +392,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="sessionId"></param>
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/// <param name="circuitCode"></param>
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/// <param name="proxyEP"></param>
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public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
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AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
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public LLClientView(
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EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
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AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP,
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ClientStackUserSettings userSettings)
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{
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m_moneyBalance = 1000;
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@@ -422,7 +424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// in it to process. It's an on-purpose threadlock though because
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// without it, the clientloop will suck up all sim resources.
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m_PacketHandler = new LLPacketHandler(this, m_networkServer);
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m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings);
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m_PacketHandler.SynchronizeClient = SynchronizeClient;
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RegisterLocalPacketHandlers();
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