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* RegionApplicationBase restructuring now complete
* Still has some weird bug in SimpleApp though.
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack
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private AssetCache m_assetCache;
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private InventoryCache m_inventoryCache;
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private int cachedtextureserial = 0;
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protected AuthenticateSessionsBase m_authenticateSessionsHandler;
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protected AgentCircuitManager m_authenticateSessionsHandler;
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private Encoding enc = Encoding.ASCII;
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// Dead client detection vars
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private Timer clientPingTimer;
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@@ -84,7 +84,7 @@ namespace OpenSim.Region.ClientStack
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private int probesWithNoIngressPackets = 0;
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private int lastPacketsReceived = 0;
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
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{
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m_world = world;
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m_clientThreads = clientThreads;
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@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="inventoryCache"></param>
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/// <param name="authenSessions"></param>
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/// <returns></returns>
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protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
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protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions)
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{
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return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
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}
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@@ -147,7 +147,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="inventoryCache"></param>
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/// <param name="authenticateSessionsClass"></param>
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/// <returns></returns>
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public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
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public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AgentCircuitManager authenticateSessionsClass)
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{
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ClientView newuser =
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CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
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@@ -31,6 +31,7 @@ using System.Net;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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@@ -39,6 +40,7 @@ using OpenSim.Region.Caches;
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using OpenSim.Region.Environment;
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using libsecondlife;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Communications;
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namespace OpenSim.Region.ClientStack
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{
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@@ -50,14 +52,11 @@ namespace OpenSim.Region.ClientStack
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protected DateTime m_startuptime;
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protected NetworkServersInfo m_networkServersInfo;
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protected List<UDPServer> m_udpServers = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected List<IWorld> m_localWorld = new List<IWorld>();
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protected BaseHttpServer m_httpServer;
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protected int m_httpServerPort;
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protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
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protected LogBase m_log;
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protected CommunicationsManager m_commsManager;
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public RegionApplicationBase( )
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{
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@@ -72,19 +71,19 @@ namespace OpenSim.Region.ClientStack
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Initialize();
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StartLog();
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ScenePresence.LoadTextureFile("avatar-texture.dat");
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m_httpServer = new BaseHttpServer( m_httpServerPort );
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m_log.Verbose("Starting HTTP server");
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m_httpServer.Start();
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m_inventoryCache = new InventoryCache();
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}
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protected abstract void Initialize();
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private void StartLog()
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protected void StartLog()
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{
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m_log = CreateLog();
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MainLog.Instance = m_log;
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@@ -92,7 +91,7 @@ namespace OpenSim.Region.ClientStack
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protected abstract LogBase CreateLog();
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protected abstract PhysicsScene GetPhysicsScene( );
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protected abstract StorageManager GetStoreManager(RegionInfo regionInfo);
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protected abstract StorageManager CreateStorageManager(RegionInfo regionInfo);
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protected PhysicsScene GetPhysicsScene(string engine)
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{
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@@ -102,5 +101,42 @@ namespace OpenSim.Region.ClientStack
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return physicsPluginManager.GetPhysicsScene( engine );
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}
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protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer)
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{
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AgentCircuitManager authen = new AgentCircuitManager();
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udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_inventoryCache, m_log, authen);
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StorageManager storageManager = CreateStorageManager(regionInfo);
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Scene scene = CreateScene(regionInfo, storageManager, authen);
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udpServer.LocalWorld = scene;
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scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll");
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scene.LoadWorldMap();
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scene.PhysScene = GetPhysicsScene( );
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scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
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scene.LoadPrimsFromStorage();
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//Master Avatar Setup
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UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
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if (masterAvatar != null)
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{
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m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
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scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
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scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
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}
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else
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{
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m_log.Notice("Parcels - No master avatar found, using null.");
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scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
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scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
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}
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scene.performParcelPrimCountUpdate();
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scene.StartTimer();
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return scene;
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}
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protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager);
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}
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}
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@@ -56,7 +56,7 @@ namespace OpenSim.Region.ClientStack
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protected AssetCache m_assetCache;
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protected InventoryCache m_inventoryCache;
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protected LogBase m_log;
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protected AuthenticateSessionsBase m_authenticateSessionsClass;
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protected AgentCircuitManager m_authenticateSessionsClass;
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public PacketServer PacketServer
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{
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@@ -83,7 +83,7 @@ namespace OpenSim.Region.ClientStack
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{
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}
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public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass)
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public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AgentCircuitManager authenticateClass)
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{
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listenPort = port;
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this.m_assetCache = assetCache;
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@@ -91,7 +91,6 @@ namespace OpenSim.Region.ClientStack
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this.m_log = console;
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this.m_authenticateSessionsClass = authenticateClass;
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this.CreatePacketServer();
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}
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protected virtual void CreatePacketServer()
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