mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
* RegionApplicationBase restructuring now complete
* Still has some weird bug in SimpleApp though.
This commit is contained in:
@@ -31,6 +31,7 @@ using System.Net;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Types;
|
||||
@@ -39,6 +40,7 @@ using OpenSim.Region.Caches;
|
||||
using OpenSim.Region.Environment;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
@@ -50,14 +52,11 @@ namespace OpenSim.Region.ClientStack
|
||||
protected DateTime m_startuptime;
|
||||
protected NetworkServersInfo m_networkServersInfo;
|
||||
|
||||
protected List<UDPServer> m_udpServers = new List<UDPServer>();
|
||||
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
|
||||
protected List<IWorld> m_localWorld = new List<IWorld>();
|
||||
protected BaseHttpServer m_httpServer;
|
||||
protected int m_httpServerPort;
|
||||
protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
|
||||
|
||||
protected LogBase m_log;
|
||||
protected CommunicationsManager m_commsManager;
|
||||
|
||||
public RegionApplicationBase( )
|
||||
{
|
||||
@@ -72,19 +71,19 @@ namespace OpenSim.Region.ClientStack
|
||||
|
||||
Initialize();
|
||||
|
||||
StartLog();
|
||||
|
||||
ScenePresence.LoadTextureFile("avatar-texture.dat");
|
||||
|
||||
m_httpServer = new BaseHttpServer( m_httpServerPort );
|
||||
|
||||
m_log.Verbose("Starting HTTP server");
|
||||
m_httpServer.Start();
|
||||
|
||||
m_inventoryCache = new InventoryCache();
|
||||
}
|
||||
|
||||
protected abstract void Initialize();
|
||||
|
||||
private void StartLog()
|
||||
protected void StartLog()
|
||||
{
|
||||
m_log = CreateLog();
|
||||
MainLog.Instance = m_log;
|
||||
@@ -92,7 +91,7 @@ namespace OpenSim.Region.ClientStack
|
||||
|
||||
protected abstract LogBase CreateLog();
|
||||
protected abstract PhysicsScene GetPhysicsScene( );
|
||||
protected abstract StorageManager GetStoreManager(RegionInfo regionInfo);
|
||||
protected abstract StorageManager CreateStorageManager(RegionInfo regionInfo);
|
||||
|
||||
protected PhysicsScene GetPhysicsScene(string engine)
|
||||
{
|
||||
@@ -102,5 +101,42 @@ namespace OpenSim.Region.ClientStack
|
||||
return physicsPluginManager.GetPhysicsScene( engine );
|
||||
}
|
||||
|
||||
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer)
|
||||
{
|
||||
AgentCircuitManager authen = new AgentCircuitManager();
|
||||
udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_inventoryCache, m_log, authen);
|
||||
|
||||
StorageManager storageManager = CreateStorageManager(regionInfo);
|
||||
Scene scene = CreateScene(regionInfo, storageManager, authen);
|
||||
|
||||
udpServer.LocalWorld = scene;
|
||||
|
||||
scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll");
|
||||
scene.LoadWorldMap();
|
||||
|
||||
scene.PhysScene = GetPhysicsScene( );
|
||||
scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
|
||||
scene.LoadPrimsFromStorage();
|
||||
|
||||
//Master Avatar Setup
|
||||
UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
|
||||
if (masterAvatar != null)
|
||||
{
|
||||
m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
|
||||
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||
scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Notice("Parcels - No master avatar found, using null.");
|
||||
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
|
||||
scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
|
||||
}
|
||||
scene.performParcelPrimCountUpdate();
|
||||
scene.StartTimer();
|
||||
return scene;
|
||||
}
|
||||
|
||||
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user