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* This fixes the object edit box's flipping checkboxes when you modify one of the permission masks or Locked status using the available checkboxes.
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@@ -917,6 +917,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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group.GrabMovement(offset, pos, remoteClient);
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}
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// This is outside the above permissions condition
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// so that if the object is locked the client moving the object
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// get's it's position on the simulator even if it was the same as before
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// This keeps the moving user's client in sync with the rest of the world.
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group.SendGroupTerseUpdate();
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}
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}
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