* This fixes the object edit box's flipping checkboxes when you modify one of the permission masks or Locked status using the available checkboxes.

This commit is contained in:
Teravus Ovares
2008-02-12 15:47:37 +00:00
parent d79633b7c7
commit 49a6ac300f
2 changed files with 21 additions and 1 deletions

View File

@@ -1610,8 +1610,24 @@ namespace OpenSim.Region.Environment.Scenes
NextOwnerMask = ApplyMask(NextOwnerMask, set, mask);
break;
}
SendFullUpdateToAllClients();
// ScheduleFullUpdate();
SendObjectPropertiesToClient(AgentID);
}
}
private void SendObjectPropertiesToClient(LLUUID AgentID)
{
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
// Ugly reference :(
if (avatars[i].UUID == AgentID)
{
m_parentGroup.GetProperties(avatars[i].ControllingClient);
}
}
}