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Moved DataSnapshot feature to OptionalModules too.
This commit is contained in:
@@ -0,0 +1,99 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||
*
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||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.Collections;
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using System.Reflection;
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using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Scenes;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Region.DataSnapshot
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{
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public class DataRequestHandler
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{
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// private Scene m_scene = null;
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private DataSnapshotManager m_externalData = null;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public DataRequestHandler(Scene scene, DataSnapshotManager externalData)
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{
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// m_scene = scene;
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m_externalData = externalData;
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//Register HTTP handler
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if (MainServer.Instance.AddHTTPHandler("collector", OnGetSnapshot))
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{
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m_log.Info("[DATASNAPSHOT]: Set up snapshot service");
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}
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// Register validation callback handler
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MainServer.Instance.AddHTTPHandler("validate", OnValidate);
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}
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public Hashtable OnGetSnapshot(Hashtable keysvals)
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{
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m_log.Debug("[DATASNAPSHOT] Received collection request");
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Hashtable reply = new Hashtable();
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int statuscode = 200;
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string snapObj = (string)keysvals["region"];
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XmlDocument response = m_externalData.GetSnapshot(snapObj);
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reply["str_response_string"] = response.OuterXml;
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reply["int_response_code"] = statuscode;
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reply["content_type"] = "text/xml";
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return reply;
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}
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public Hashtable OnValidate(Hashtable keysvals)
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{
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m_log.Debug("[DATASNAPSHOT] Received validation request");
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Hashtable reply = new Hashtable();
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int statuscode = 200;
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string secret = (string)keysvals["secret"];
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if (secret == m_externalData.Secret.ToString())
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statuscode = 403;
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reply["str_response_string"] = string.Empty;
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reply["int_response_code"] = statuscode;
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reply["content_type"] = "text/plain";
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return reply;
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}
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}
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}
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@@ -0,0 +1,487 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using System.Xml;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using Mono.Addins;
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using OpenSim.Framework;
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using OpenSim.Region.DataSnapshot.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.DataSnapshot
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DataSnapshotManager")]
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public class DataSnapshotManager : ISharedRegionModule, IDataSnapshot
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{
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#region Class members
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//Information from config
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private bool m_enabled = false;
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private bool m_configLoaded = false;
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private List<string> m_disabledModules = new List<string>();
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private Dictionary<string, string> m_gridinfo = new Dictionary<string, string>();
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private string m_snapsDir = "DataSnapshot";
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private string m_exposure_level = "minimum";
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//Lists of stuff we need
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private List<Scene> m_scenes = new List<Scene>();
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private List<IDataSnapshotProvider> m_dataproviders = new List<IDataSnapshotProvider>();
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//Various internal objects
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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internal object m_syncInit = new object();
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//DataServices and networking
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private string m_dataServices = "noservices";
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public string m_listener_port = ConfigSettings.DefaultRegionHttpPort.ToString();
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public string m_hostname = "127.0.0.1";
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private UUID m_Secret = UUID.Random();
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private bool m_servicesNotified = false;
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//Update timers
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private int m_period = 20; // in seconds
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private int m_maxStales = 500;
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private int m_stales = 0;
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private int m_lastUpdate = 0;
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//Program objects
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private SnapshotStore m_snapStore = null;
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#endregion
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#region Properties
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public string ExposureLevel
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{
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get { return m_exposure_level; }
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}
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public UUID Secret
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{
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get { return m_Secret; }
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}
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#endregion
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#region Region Module interface
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public void Initialise(IConfigSource config)
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{
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if (!m_configLoaded)
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{
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m_configLoaded = true;
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//m_log.Debug("[DATASNAPSHOT]: Loading configuration");
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//Read from the config for options
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lock (m_syncInit)
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{
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try
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{
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m_enabled = config.Configs["DataSnapshot"].GetBoolean("index_sims", m_enabled);
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string gatekeeper = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI",
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new string[] { "Startup", "Hypergrid", "GridService" }, String.Empty);
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// Legacy. Remove soon!
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if (string.IsNullOrEmpty(gatekeeper))
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{
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IConfig conf = config.Configs["GridService"];
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if (conf != null)
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gatekeeper = conf.GetString("Gatekeeper", gatekeeper);
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}
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if (!string.IsNullOrEmpty(gatekeeper))
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m_gridinfo.Add("gatekeeperURL", gatekeeper);
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m_gridinfo.Add(
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"name", config.Configs["DataSnapshot"].GetString("gridname", "the lost continent of hippo"));
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m_exposure_level = config.Configs["DataSnapshot"].GetString("data_exposure", m_exposure_level);
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m_period = config.Configs["DataSnapshot"].GetInt("default_snapshot_period", m_period);
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m_maxStales = config.Configs["DataSnapshot"].GetInt("max_changes_before_update", m_maxStales);
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m_snapsDir = config.Configs["DataSnapshot"].GetString("snapshot_cache_directory", m_snapsDir);
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m_listener_port = config.Configs["Network"].GetString("http_listener_port", m_listener_port);
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m_dataServices = config.Configs["DataSnapshot"].GetString("data_services", m_dataServices);
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// New way of spec'ing data services, one per line
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AddDataServicesVars(config.Configs["DataSnapshot"]);
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String[] annoying_string_array = config.Configs["DataSnapshot"].GetString("disable_modules", "").Split(".".ToCharArray());
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foreach (String bloody_wanker in annoying_string_array)
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{
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m_disabledModules.Add(bloody_wanker);
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}
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m_lastUpdate = Environment.TickCount;
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}
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catch (Exception)
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{
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m_log.Warn("[DATASNAPSHOT]: Could not load configuration. DataSnapshot will be disabled.");
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m_enabled = false;
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return;
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}
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}
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}
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}
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public void AddRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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m_log.DebugFormat("[DATASNAPSHOT]: Module added to Scene {0}.", scene.RegionInfo.RegionName);
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if (!m_servicesNotified)
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{
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m_hostname = scene.RegionInfo.ExternalHostName;
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m_snapStore = new SnapshotStore(m_snapsDir, m_gridinfo, m_listener_port, m_hostname);
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//Hand it the first scene, assuming that all scenes have the same BaseHTTPServer
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new DataRequestHandler(scene, this);
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if (m_dataServices != "" && m_dataServices != "noservices")
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NotifyDataServices(m_dataServices, "online");
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m_servicesNotified = true;
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}
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m_scenes.Add(scene);
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m_snapStore.AddScene(scene);
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Assembly currentasm = Assembly.GetExecutingAssembly();
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foreach (Type pluginType in currentasm.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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if (pluginType.GetInterface("IDataSnapshotProvider") != null)
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{
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IDataSnapshotProvider module = (IDataSnapshotProvider)Activator.CreateInstance(pluginType);
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module.Initialize(scene, this);
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module.OnStale += MarkDataStale;
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m_dataproviders.Add(module);
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m_snapStore.AddProvider(module);
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m_log.Debug("[DATASNAPSHOT]: Added new data provider type: " + pluginType.Name);
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}
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}
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}
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}
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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m_log.Info("[DATASNAPSHOT]: Region " + scene.RegionInfo.RegionName + " is being removed, removing from indexing");
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Scene restartedScene = SceneForUUID(scene.RegionInfo.RegionID);
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m_scenes.Remove(restartedScene);
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m_snapStore.RemoveScene(restartedScene);
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//Getting around the fact that we can't remove objects from a collection we are enumerating over
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List<IDataSnapshotProvider> providersToRemove = new List<IDataSnapshotProvider>();
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foreach (IDataSnapshotProvider provider in m_dataproviders)
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{
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if (provider.GetParentScene == restartedScene)
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{
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providersToRemove.Add(provider);
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}
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}
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foreach (IDataSnapshotProvider provider in providersToRemove)
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{
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m_dataproviders.Remove(provider);
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m_snapStore.RemoveProvider(provider);
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}
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m_snapStore.RemoveScene(restartedScene);
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}
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public void PostInitialise()
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{
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_enabled)
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return;
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m_log.DebugFormat("[DATASNAPSHOT]: Marking scene {0} as stale.", scene.RegionInfo.RegionName);
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m_snapStore.ForceSceneStale(scene);
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}
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public void Close()
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{
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if (!m_enabled)
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return;
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if (m_enabled && m_dataServices != "" && m_dataServices != "noservices")
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NotifyDataServices(m_dataServices, "offline");
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}
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public string Name
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{
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get { return "External Data Generator"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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#endregion
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#region Associated helper functions
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public Scene SceneForName(string name)
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{
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foreach (Scene scene in m_scenes)
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if (scene.RegionInfo.RegionName == name)
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return scene;
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return null;
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}
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public Scene SceneForUUID(UUID id)
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{
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foreach (Scene scene in m_scenes)
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if (scene.RegionInfo.RegionID == id)
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return scene;
|
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return null;
|
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}
|
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|
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private void AddDataServicesVars(IConfig config)
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{
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// Make sure the services given this way aren't in m_dataServices already
|
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List<string> servs = new List<string>(m_dataServices.Split(new char[] { ';' }));
|
||||
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StringBuilder sb = new StringBuilder();
|
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string[] keys = config.GetKeys();
|
||||
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if (keys.Length > 0)
|
||||
{
|
||||
IEnumerable<string> serviceKeys = keys.Where(value => value.StartsWith("DATA_SRV_"));
|
||||
foreach (string serviceKey in serviceKeys)
|
||||
{
|
||||
string keyValue = config.GetString(serviceKey, string.Empty).Trim();
|
||||
if (!servs.Contains(keyValue))
|
||||
sb.Append(keyValue).Append(";");
|
||||
}
|
||||
}
|
||||
|
||||
m_dataServices = (m_dataServices == "noservices") ? sb.ToString() : sb.Append(m_dataServices).ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region [Public] Snapshot storage functions
|
||||
|
||||
/**
|
||||
* Reply to the http request
|
||||
*/
|
||||
public XmlDocument GetSnapshot(string regionName)
|
||||
{
|
||||
CheckStale();
|
||||
|
||||
XmlDocument requestedSnap = new XmlDocument();
|
||||
requestedSnap.AppendChild(requestedSnap.CreateXmlDeclaration("1.0", null, null));
|
||||
requestedSnap.AppendChild(requestedSnap.CreateWhitespace("\r\n"));
|
||||
|
||||
XmlNode regiondata = requestedSnap.CreateNode(XmlNodeType.Element, "regiondata", "");
|
||||
try
|
||||
{
|
||||
if (string.IsNullOrEmpty(regionName))
|
||||
{
|
||||
XmlNode timerblock = requestedSnap.CreateNode(XmlNodeType.Element, "expire", "");
|
||||
timerblock.InnerText = m_period.ToString();
|
||||
regiondata.AppendChild(timerblock);
|
||||
|
||||
regiondata.AppendChild(requestedSnap.CreateWhitespace("\r\n"));
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
regiondata.AppendChild(m_snapStore.GetScene(scene, requestedSnap));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene scene = SceneForName(regionName);
|
||||
regiondata.AppendChild(m_snapStore.GetScene(scene, requestedSnap));
|
||||
}
|
||||
requestedSnap.AppendChild(regiondata);
|
||||
regiondata.AppendChild(requestedSnap.CreateWhitespace("\r\n"));
|
||||
}
|
||||
catch (XmlException e)
|
||||
{
|
||||
m_log.Warn("[DATASNAPSHOT]: XmlException while trying to load snapshot: " + e.ToString());
|
||||
requestedSnap = GetErrorMessage(regionName, e);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[DATASNAPSHOT]: Caught unknown exception while trying to load snapshot: " + e.StackTrace);
|
||||
requestedSnap = GetErrorMessage(regionName, e);
|
||||
}
|
||||
|
||||
|
||||
return requestedSnap;
|
||||
}
|
||||
|
||||
private XmlDocument GetErrorMessage(string regionName, Exception e)
|
||||
{
|
||||
XmlDocument errorMessage = new XmlDocument();
|
||||
XmlNode error = errorMessage.CreateNode(XmlNodeType.Element, "error", "");
|
||||
XmlNode region = errorMessage.CreateNode(XmlNodeType.Element, "region", "");
|
||||
region.InnerText = regionName;
|
||||
|
||||
XmlNode exception = errorMessage.CreateNode(XmlNodeType.Element, "exception", "");
|
||||
exception.InnerText = e.ToString();
|
||||
|
||||
error.AppendChild(region);
|
||||
error.AppendChild(exception);
|
||||
errorMessage.AppendChild(error);
|
||||
|
||||
return errorMessage;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region External data services
|
||||
private void NotifyDataServices(string servicesStr, string serviceName)
|
||||
{
|
||||
Stream reply = null;
|
||||
string delimStr = ";";
|
||||
char [] delimiter = delimStr.ToCharArray();
|
||||
|
||||
string[] services = servicesStr.Split(delimiter, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
for (int i = 0; i < services.Length; i++)
|
||||
{
|
||||
string url = services[i].Trim();
|
||||
using (RestClient cli = new RestClient(url))
|
||||
{
|
||||
cli.AddQueryParameter("service", serviceName);
|
||||
cli.AddQueryParameter("host", m_hostname);
|
||||
cli.AddQueryParameter("port", m_listener_port);
|
||||
cli.AddQueryParameter("secret", m_Secret.ToString());
|
||||
cli.RequestMethod = "GET";
|
||||
try
|
||||
{
|
||||
reply = cli.Request(null);
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.Warn("[DATASNAPSHOT]: Unable to notify " + url);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[DATASNAPSHOT]: Ignoring unknown exception " + e.ToString());
|
||||
}
|
||||
|
||||
byte[] response = new byte[1024];
|
||||
// int n = 0;
|
||||
try
|
||||
{
|
||||
// n = reply.Read(response, 0, 1024);
|
||||
reply.Read(response, 0, 1024);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[DATASNAPSHOT]: Unable to decode reply from data service. Ignoring. {0}", e.StackTrace);
|
||||
}
|
||||
// This is not quite working, so...
|
||||
// string responseStr = Util.UTF8.GetString(response);
|
||||
m_log.Info("[DATASNAPSHOT]: data service " + url + " notified. Secret: " + m_Secret);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Latency-based update functions
|
||||
|
||||
public void MarkDataStale(IDataSnapshotProvider provider)
|
||||
{
|
||||
//Behavior here: Wait m_period seconds, then update if there has not been a request in m_period seconds
|
||||
//or m_maxStales has been exceeded
|
||||
m_stales++;
|
||||
}
|
||||
|
||||
private void CheckStale()
|
||||
{
|
||||
// Wrap check
|
||||
if (Environment.TickCount < m_lastUpdate)
|
||||
{
|
||||
m_lastUpdate = Environment.TickCount;
|
||||
}
|
||||
|
||||
if (m_stales >= m_maxStales)
|
||||
{
|
||||
if (Environment.TickCount - m_lastUpdate >= 20000)
|
||||
{
|
||||
m_stales = 0;
|
||||
m_lastUpdate = Environment.TickCount;
|
||||
MakeEverythingStale();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_lastUpdate + 1000 * m_period < Environment.TickCount)
|
||||
{
|
||||
m_stales = 0;
|
||||
m_lastUpdate = Environment.TickCount;
|
||||
MakeEverythingStale();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void MakeEverythingStale()
|
||||
{
|
||||
m_log.Debug("[DATASNAPSHOT]: Marking all scenes as stale.");
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
m_snapStore.ForceSceneStale(scene);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
149
OpenSim/Region/OptionalModules/DataSnapshot/EstateSnapshot.cs
Normal file
149
OpenSim/Region/OptionalModules/DataSnapshot/EstateSnapshot.cs
Normal file
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Xml;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenSim.Region.DataSnapshot.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.DataSnapshot.Providers
|
||||
{
|
||||
public class EstateSnapshot : IDataSnapshotProvider
|
||||
{
|
||||
/* This module doesn't check for changes, since it's *assumed* there are none.
|
||||
* Nevertheless, it's possible to have changes, since all the fields are public.
|
||||
* There's no event to subscribe to. :/
|
||||
*
|
||||
* I don't think anything changes the fields beyond RegionModule PostInit, however.
|
||||
*/
|
||||
private Scene m_scene = null;
|
||||
// private DataSnapshotManager m_parent = null;
|
||||
private bool m_stale = true;
|
||||
|
||||
#region IDataSnapshotProvider Members
|
||||
|
||||
public XmlNode RequestSnapshotData(XmlDocument factory)
|
||||
{
|
||||
//Estate data section - contains who owns a set of sims and the name of the set.
|
||||
//Now in DataSnapshotProvider module form!
|
||||
XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
|
||||
|
||||
UUID ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
|
||||
UserAccount userInfo = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);
|
||||
//TODO: Change to query userserver about the master avatar UUID ?
|
||||
String firstname;
|
||||
String lastname;
|
||||
|
||||
if (userInfo != null)
|
||||
{
|
||||
firstname = userInfo.FirstName;
|
||||
lastname = userInfo.LastName;
|
||||
|
||||
//TODO: Fix the marshalling system to have less copypasta gruntwork
|
||||
XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
|
||||
// XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
|
||||
// type.Value = "owner";
|
||||
// user.Attributes.Append(type);
|
||||
|
||||
//TODO: Create more TODOs
|
||||
XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
|
||||
username.InnerText = firstname + " " + lastname;
|
||||
user.AppendChild(username);
|
||||
|
||||
XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
useruuid.InnerText = ownerid.ToString();
|
||||
user.AppendChild(useruuid);
|
||||
|
||||
estatedata.AppendChild(user);
|
||||
}
|
||||
|
||||
XmlNode estatename = factory.CreateNode(XmlNodeType.Element, "name", "");
|
||||
estatename.InnerText = m_scene.RegionInfo.EstateSettings.EstateName.ToString();
|
||||
estatedata.AppendChild(estatename);
|
||||
|
||||
XmlNode estateid = factory.CreateNode(XmlNodeType.Element, "id", "");
|
||||
estateid.InnerText = m_scene.RegionInfo.EstateSettings.EstateID.ToString();
|
||||
estatedata.AppendChild(estateid);
|
||||
|
||||
XmlNode parentid = factory.CreateNode(XmlNodeType.Element, "parentid", "");
|
||||
parentid.InnerText = m_scene.RegionInfo.EstateSettings.ParentEstateID.ToString();
|
||||
estatedata.AppendChild(parentid);
|
||||
|
||||
XmlNode flags = factory.CreateNode(XmlNodeType.Element, "flags", "");
|
||||
|
||||
XmlAttribute teleport = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "teleport", "");
|
||||
teleport.Value = m_scene.RegionInfo.EstateSettings.AllowDirectTeleport.ToString();
|
||||
flags.Attributes.Append(teleport);
|
||||
|
||||
XmlAttribute publicaccess = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "public", "");
|
||||
publicaccess.Value = m_scene.RegionInfo.EstateSettings.PublicAccess.ToString();
|
||||
flags.Attributes.Append(publicaccess);
|
||||
|
||||
estatedata.AppendChild(flags);
|
||||
|
||||
this.Stale = false;
|
||||
return estatedata;
|
||||
}
|
||||
|
||||
public void Initialize(Scene scene, DataSnapshotManager parent)
|
||||
{
|
||||
m_scene = scene;
|
||||
// m_parent = parent;
|
||||
}
|
||||
|
||||
public Scene GetParentScene
|
||||
{
|
||||
get { return m_scene; }
|
||||
}
|
||||
|
||||
public String Name {
|
||||
get { return "EstateSnapshot"; }
|
||||
}
|
||||
|
||||
public bool Stale
|
||||
{
|
||||
get {
|
||||
return m_stale;
|
||||
}
|
||||
set {
|
||||
m_stale = value;
|
||||
|
||||
if (m_stale)
|
||||
OnStale(this);
|
||||
}
|
||||
}
|
||||
|
||||
public event ProviderStale OnStale;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Xml;
|
||||
|
||||
namespace OpenSim.Region.DataSnapshot.Interfaces
|
||||
{
|
||||
public interface IDataSnapshot
|
||||
{
|
||||
XmlDocument GetSnapshot(string regionName);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Xml;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.DataSnapshot.Interfaces
|
||||
{
|
||||
public delegate void ProviderStale(IDataSnapshotProvider provider);
|
||||
|
||||
public interface IDataSnapshotProvider
|
||||
{
|
||||
XmlNode RequestSnapshotData(XmlDocument document);
|
||||
void Initialize(Scene scene, DataSnapshotManager parent);
|
||||
Scene GetParentScene { get; }
|
||||
String Name { get; }
|
||||
bool Stale { get; set; }
|
||||
event ProviderStale OnStale;
|
||||
}
|
||||
}
|
||||
44
OpenSim/Region/OptionalModules/DataSnapshot/LLSDDiscovery.cs
Normal file
44
OpenSim/Region/OptionalModules/DataSnapshot/LLSDDiscovery.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenSim.Framework.Capabilities;
|
||||
|
||||
namespace OpenSim.Region.DataSnapshot
|
||||
{
|
||||
[OSDMap]
|
||||
public class LLSDDiscoveryResponse
|
||||
{
|
||||
public OSDArray snapshot_resources;
|
||||
}
|
||||
|
||||
[OSDMap]
|
||||
public class LLSDDiscoveryDataURL
|
||||
{
|
||||
public string snapshot_format;
|
||||
public string snapshot_url;
|
||||
}
|
||||
}
|
||||
433
OpenSim/Region/OptionalModules/DataSnapshot/LandSnapshot.cs
Normal file
433
OpenSim/Region/OptionalModules/DataSnapshot/LandSnapshot.cs
Normal file
@@ -0,0 +1,433 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenSim.Region.CoreModules.World.Land;
|
||||
using OpenSim.Region.DataSnapshot.Interfaces;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.DataSnapshot.Providers
|
||||
{
|
||||
public class LandSnapshot : IDataSnapshotProvider
|
||||
{
|
||||
private Scene m_scene = null;
|
||||
private DataSnapshotManager m_parent = null;
|
||||
//private Dictionary<int, Land> m_landIndexed = new Dictionary<int, Land>();
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private bool m_stale = true;
|
||||
|
||||
#region Dead code
|
||||
|
||||
/*
|
||||
* David, I don't think we need this at all. When we do the snapshot, we can
|
||||
* simply look into the parcels that are marked for ShowDirectory -- see
|
||||
* conditional in RequestSnapshotData
|
||||
*
|
||||
//Revise this, look for more direct way of checking for change in land
|
||||
#region Client hooks
|
||||
|
||||
public void OnNewClient(IClientAPI client)
|
||||
{
|
||||
//Land hooks
|
||||
client.OnParcelDivideRequest += ParcelSplitHook;
|
||||
client.OnParcelJoinRequest += ParcelSplitHook;
|
||||
client.OnParcelPropertiesUpdateRequest += ParcelPropsHook;
|
||||
}
|
||||
|
||||
public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
|
||||
{
|
||||
PrepareData();
|
||||
}
|
||||
|
||||
public void ParcelPropsHook(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
|
||||
{
|
||||
PrepareData();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void PrepareData()
|
||||
{
|
||||
m_log.Info("[EXTERNALDATA]: Generating land data.");
|
||||
|
||||
m_landIndexed.Clear();
|
||||
|
||||
//Index sim land
|
||||
foreach (KeyValuePair<int, Land> curLand in m_scene.LandManager.landList)
|
||||
{
|
||||
//if ((curLand.Value.LandData.landFlags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)
|
||||
//{
|
||||
m_landIndexed.Add(curLand.Key, curLand.Value.Copy());
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<int,Land> IndexedLand {
|
||||
get { return m_landIndexed; }
|
||||
}
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDataSnapshotProvider members
|
||||
|
||||
public void Initialize(Scene scene, DataSnapshotManager parent)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_parent = parent;
|
||||
|
||||
//Brought back from the dead for staleness checks.
|
||||
m_scene.EventManager.OnNewClient += OnNewClient;
|
||||
}
|
||||
|
||||
public Scene GetParentScene
|
||||
{
|
||||
get { return m_scene; }
|
||||
}
|
||||
|
||||
public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
|
||||
{
|
||||
ILandChannel landChannel = m_scene.LandChannel;
|
||||
List<ILandObject> parcels = landChannel.AllParcels();
|
||||
|
||||
IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
|
||||
|
||||
XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
|
||||
if (parcels != null)
|
||||
{
|
||||
|
||||
//foreach (KeyValuePair<int, Land> curParcel in m_landIndexed)
|
||||
foreach (ILandObject parcel_interface in parcels)
|
||||
{
|
||||
// Play it safe
|
||||
if (!(parcel_interface is LandObject))
|
||||
continue;
|
||||
|
||||
LandObject land = (LandObject)parcel_interface;
|
||||
|
||||
LandData parcel = land.LandData;
|
||||
if (m_parent.ExposureLevel.Equals("all") ||
|
||||
(m_parent.ExposureLevel.Equals("minimum") &&
|
||||
(parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory))
|
||||
{
|
||||
|
||||
//TODO: make better method of marshalling data from LandData to XmlNode
|
||||
XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
|
||||
|
||||
// Attributes of the parcel node
|
||||
XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
|
||||
scripts_attr.Value = GetScriptsPermissions(parcel);
|
||||
XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
|
||||
build_attr.Value = GetBuildPermissions(parcel);
|
||||
XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
|
||||
public_attr.Value = GetPublicPermissions(parcel);
|
||||
// Check the category of the Parcel
|
||||
XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
|
||||
category_attr.Value = ((int)parcel.Category).ToString();
|
||||
// Check if the parcel is for sale
|
||||
XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
|
||||
forsale_attr.Value = CheckForSale(parcel);
|
||||
XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
|
||||
sales_attr.Value = parcel.SalePrice.ToString();
|
||||
|
||||
XmlAttribute directory_attr = nodeFactory.CreateAttribute("showinsearch");
|
||||
directory_attr.Value = GetShowInSearch(parcel);
|
||||
//XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
|
||||
//entities_attr.Value = land.primsOverMe.Count.ToString();
|
||||
xmlparcel.Attributes.Append(directory_attr);
|
||||
xmlparcel.Attributes.Append(scripts_attr);
|
||||
xmlparcel.Attributes.Append(build_attr);
|
||||
xmlparcel.Attributes.Append(public_attr);
|
||||
xmlparcel.Attributes.Append(category_attr);
|
||||
xmlparcel.Attributes.Append(forsale_attr);
|
||||
xmlparcel.Attributes.Append(sales_attr);
|
||||
//xmlparcel.Attributes.Append(entities_attr);
|
||||
|
||||
|
||||
//name, description, area, and UUID
|
||||
XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
|
||||
name.InnerText = parcel.Name;
|
||||
xmlparcel.AppendChild(name);
|
||||
|
||||
XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
|
||||
desc.InnerText = parcel.Description;
|
||||
xmlparcel.AppendChild(desc);
|
||||
|
||||
XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
uuid.InnerText = parcel.GlobalID.ToString();
|
||||
xmlparcel.AppendChild(uuid);
|
||||
|
||||
XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
|
||||
area.InnerText = parcel.Area.ToString();
|
||||
xmlparcel.AppendChild(area);
|
||||
|
||||
//default location
|
||||
XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
|
||||
Vector3 loc = parcel.UserLocation;
|
||||
if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
|
||||
loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
|
||||
tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
|
||||
xmlparcel.AppendChild(tpLocation);
|
||||
|
||||
XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
|
||||
uint x = (uint)loc.X, y = (uint)loc.Y;
|
||||
findPointInParcel(land, ref x, ref y); // find a suitable spot
|
||||
infouuid.InnerText = Util.BuildFakeParcelID(
|
||||
m_scene.RegionInfo.RegionHandle, x, y).ToString();
|
||||
xmlparcel.AppendChild(infouuid);
|
||||
|
||||
XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
|
||||
if (dwellModule != null)
|
||||
dwell.InnerText = dwellModule.GetDwell(parcel.GlobalID).ToString();
|
||||
else
|
||||
dwell.InnerText = "0";
|
||||
xmlparcel.AppendChild(dwell);
|
||||
|
||||
//TODO: figure how to figure out teleport system landData.landingType
|
||||
|
||||
//land texture snapshot uuid
|
||||
if (parcel.SnapshotID != UUID.Zero)
|
||||
{
|
||||
XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
|
||||
textureuuid.InnerText = parcel.SnapshotID.ToString();
|
||||
xmlparcel.AppendChild(textureuuid);
|
||||
}
|
||||
|
||||
string groupName = String.Empty;
|
||||
|
||||
//attached user and group
|
||||
if (parcel.GroupID != UUID.Zero)
|
||||
{
|
||||
XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
|
||||
XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "groupuuid", "");
|
||||
groupuuid.InnerText = parcel.GroupID.ToString();
|
||||
groupblock.AppendChild(groupuuid);
|
||||
|
||||
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
if (gm != null)
|
||||
{
|
||||
GroupRecord g = gm.GetGroupRecord(parcel.GroupID);
|
||||
if (g != null)
|
||||
groupName = g.GroupName;
|
||||
}
|
||||
|
||||
XmlNode groupname = nodeFactory.CreateNode(XmlNodeType.Element, "groupname", "");
|
||||
groupname.InnerText = groupName;
|
||||
groupblock.AppendChild(groupname);
|
||||
|
||||
xmlparcel.AppendChild(groupblock);
|
||||
}
|
||||
|
||||
XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
|
||||
|
||||
UUID userOwnerUUID = parcel.OwnerID;
|
||||
|
||||
XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
useruuid.InnerText = userOwnerUUID.ToString();
|
||||
userblock.AppendChild(useruuid);
|
||||
|
||||
if (!parcel.IsGroupOwned)
|
||||
{
|
||||
try
|
||||
{
|
||||
XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
|
||||
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, userOwnerUUID);
|
||||
username.InnerText = account.FirstName + " " + account.LastName;
|
||||
userblock.AppendChild(username);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
//m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
|
||||
username.InnerText = groupName;
|
||||
userblock.AppendChild(username);
|
||||
}
|
||||
|
||||
xmlparcel.AppendChild(userblock);
|
||||
|
||||
parent.AppendChild(xmlparcel);
|
||||
}
|
||||
}
|
||||
//snap.AppendChild(parent);
|
||||
}
|
||||
|
||||
this.Stale = false;
|
||||
return parent;
|
||||
}
|
||||
|
||||
public String Name
|
||||
{
|
||||
get { return "LandSnapshot"; }
|
||||
}
|
||||
|
||||
public bool Stale
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_stale;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_stale = value;
|
||||
|
||||
if (m_stale)
|
||||
OnStale(this);
|
||||
}
|
||||
}
|
||||
|
||||
public event ProviderStale OnStale;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helper functions
|
||||
|
||||
private string GetScriptsPermissions(LandData parcel)
|
||||
{
|
||||
if ((parcel.Flags & (uint)ParcelFlags.AllowOtherScripts) == (uint)ParcelFlags.AllowOtherScripts)
|
||||
return "true";
|
||||
else
|
||||
return "false";
|
||||
|
||||
}
|
||||
|
||||
private string GetPublicPermissions(LandData parcel)
|
||||
{
|
||||
if ((parcel.Flags & (uint)ParcelFlags.UseAccessList) == (uint)ParcelFlags.UseAccessList)
|
||||
return "false";
|
||||
else
|
||||
return "true";
|
||||
|
||||
}
|
||||
|
||||
private string GetBuildPermissions(LandData parcel)
|
||||
{
|
||||
if ((parcel.Flags & (uint)ParcelFlags.CreateObjects) == (uint)ParcelFlags.CreateObjects)
|
||||
return "true";
|
||||
else
|
||||
return "false";
|
||||
|
||||
}
|
||||
|
||||
private string CheckForSale(LandData parcel)
|
||||
{
|
||||
if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale)
|
||||
return "true";
|
||||
else
|
||||
return "false";
|
||||
}
|
||||
|
||||
private string GetShowInSearch(LandData parcel)
|
||||
{
|
||||
if ((parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)
|
||||
return "true";
|
||||
else
|
||||
return "false";
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Change detection hooks
|
||||
|
||||
public void OnNewClient(IClientAPI client)
|
||||
{
|
||||
//Land hooks
|
||||
client.OnParcelDivideRequest += delegate(int west, int south, int east, int north,
|
||||
IClientAPI remote_client) { this.Stale = true; };
|
||||
client.OnParcelJoinRequest += delegate(int west, int south, int east, int north,
|
||||
IClientAPI remote_client) { this.Stale = true; };
|
||||
client.OnParcelPropertiesUpdateRequest += delegate(LandUpdateArgs args, int local_id,
|
||||
IClientAPI remote_client) { this.Stale = true; };
|
||||
client.OnParcelBuy += delegate(UUID agentId, UUID groupId, bool final, bool groupOwned,
|
||||
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
|
||||
{ this.Stale = true; };
|
||||
}
|
||||
|
||||
public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
|
||||
{
|
||||
this.Stale = true;
|
||||
}
|
||||
|
||||
public void ParcelPropsHook(LandUpdateArgs args, int local_id, IClientAPI remote_client)
|
||||
{
|
||||
this.Stale = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// this is needed for non-convex parcels (example: rectangular parcel, and in the exact center
|
||||
// another, smaller rectangular parcel). Both will have the same initial coordinates.
|
||||
private void findPointInParcel(ILandObject land, ref uint refX, ref uint refY)
|
||||
{
|
||||
m_log.DebugFormat("[DATASNAPSHOT] trying {0}, {1}", refX, refY);
|
||||
// the point we started with already is in the parcel
|
||||
if (land.ContainsPoint((int)refX, (int)refY)) return;
|
||||
|
||||
// ... otherwise, we have to search for a point within the parcel
|
||||
uint startX = (uint)land.LandData.AABBMin.X;
|
||||
uint startY = (uint)land.LandData.AABBMin.Y;
|
||||
uint endX = (uint)land.LandData.AABBMax.X;
|
||||
uint endY = (uint)land.LandData.AABBMax.Y;
|
||||
|
||||
// default: center of the parcel
|
||||
refX = (startX + endX) / 2;
|
||||
refY = (startY + endY) / 2;
|
||||
// If the center point is within the parcel, take that one
|
||||
if (land.ContainsPoint((int)refX, (int)refY)) return;
|
||||
|
||||
// otherwise, go the long way.
|
||||
for (uint y = startY; y <= endY; ++y)
|
||||
{
|
||||
for (uint x = startX; x <= endX; ++x)
|
||||
{
|
||||
if (land.ContainsPoint((int)x, (int)y))
|
||||
{
|
||||
// found a point
|
||||
refX = x;
|
||||
refY = y;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
264
OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs
Normal file
264
OpenSim/Region/OptionalModules/DataSnapshot/ObjectSnapshot.cs
Normal file
@@ -0,0 +1,264 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.DataSnapshot.Interfaces;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.DataSnapshot.Providers
|
||||
{
|
||||
public class ObjectSnapshot : IDataSnapshotProvider
|
||||
{
|
||||
private Scene m_scene = null;
|
||||
// private DataSnapshotManager m_parent = null;
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private bool m_stale = true;
|
||||
|
||||
private static UUID m_DefaultImage = new UUID("89556747-24cb-43ed-920b-47caed15465f");
|
||||
private static UUID m_BlankImage = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
|
||||
|
||||
|
||||
public void Initialize(Scene scene, DataSnapshotManager parent)
|
||||
{
|
||||
m_scene = scene;
|
||||
// m_parent = parent;
|
||||
|
||||
//To check for staleness, we must catch all incoming client packets.
|
||||
m_scene.EventManager.OnNewClient += OnNewClient;
|
||||
m_scene.EventManager.OnParcelPrimCountAdd += delegate(SceneObjectGroup obj) { this.Stale = true; };
|
||||
}
|
||||
|
||||
public void OnNewClient(IClientAPI client)
|
||||
{
|
||||
//Detect object data changes by hooking into the IClientAPI.
|
||||
//Very dirty, and breaks whenever someone changes the client API.
|
||||
|
||||
client.OnAddPrim += delegate (UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot,
|
||||
PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID,
|
||||
byte RayEndIsIntersection) { this.Stale = true; };
|
||||
client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children)
|
||||
{ this.Stale = true; };
|
||||
client.OnDelinkObjects += delegate(List<uint> primIds, IClientAPI clientApi) { this.Stale = true; };
|
||||
client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
|
||||
IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
|
||||
client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,
|
||||
bool silent) { this.Stale = true; };
|
||||
client.OnObjectDuplicate += delegate(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID,
|
||||
UUID GroupID) { this.Stale = true; };
|
||||
client.OnObjectDuplicateOnRay += delegate(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID,
|
||||
UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, bool BypassRaycast,
|
||||
bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) { this.Stale = true; };
|
||||
client.OnObjectIncludeInSearch += delegate(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
|
||||
{ this.Stale = true; };
|
||||
client.OnObjectPermissions += delegate(IClientAPI controller, UUID agentID, UUID sessionID,
|
||||
byte field, uint localId, uint mask, byte set) { this.Stale = true; };
|
||||
client.OnRezObject += delegate(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd,
|
||||
Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||
bool RezSelected,
|
||||
bool RemoveItem, UUID fromTaskID) { this.Stale = true; };
|
||||
}
|
||||
|
||||
public Scene GetParentScene
|
||||
{
|
||||
get { return m_scene; }
|
||||
}
|
||||
|
||||
public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
|
||||
{
|
||||
m_log.Debug("[DATASNAPSHOT]: Generating object data for scene " + m_scene.RegionInfo.RegionName);
|
||||
|
||||
XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "objectdata", "");
|
||||
XmlNode node;
|
||||
|
||||
EntityBase[] entities = m_scene.Entities.GetEntities();
|
||||
foreach (EntityBase entity in entities)
|
||||
{
|
||||
// only objects, not avatars
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup obj = (SceneObjectGroup)entity;
|
||||
|
||||
// m_log.Debug("[DATASNAPSHOT]: Found object " + obj.Name + " in scene");
|
||||
|
||||
// libomv will complain about PrimFlags.JointWheel
|
||||
// being obsolete, so we...
|
||||
#pragma warning disable 0612
|
||||
if ((obj.RootPart.Flags & PrimFlags.JointWheel) == PrimFlags.JointWheel)
|
||||
{
|
||||
SceneObjectPart m_rootPart = obj.RootPart;
|
||||
|
||||
ILandObject land = m_scene.LandChannel.GetLandObject(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y);
|
||||
|
||||
XmlNode xmlobject = nodeFactory.CreateNode(XmlNodeType.Element, "object", "");
|
||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
node.InnerText = obj.UUID.ToString();
|
||||
xmlobject.AppendChild(node);
|
||||
|
||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "title", "");
|
||||
node.InnerText = m_rootPart.Name;
|
||||
xmlobject.AppendChild(node);
|
||||
|
||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
|
||||
node.InnerText = m_rootPart.Description;
|
||||
xmlobject.AppendChild(node);
|
||||
|
||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", "");
|
||||
node.InnerText = String.Format("{0:x}", (uint)m_rootPart.Flags);
|
||||
xmlobject.AppendChild(node);
|
||||
|
||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "regionuuid", "");
|
||||
node.InnerText = m_scene.RegionInfo.RegionSettings.RegionUUID.ToString();
|
||||
xmlobject.AppendChild(node);
|
||||
|
||||
if (land != null && land.LandData != null)
|
||||
{
|
||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", "");
|
||||
node.InnerText = land.LandData.GlobalID.ToString();
|
||||
xmlobject.AppendChild(node);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Something is wrong with this object. Let's not list it.
|
||||
m_log.WarnFormat("[DATASNAPSHOT]: Bad data for object {0} ({1}) in region {2}", obj.Name, obj.UUID, m_scene.RegionInfo.RegionName);
|
||||
continue;
|
||||
}
|
||||
|
||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
|
||||
Vector3 loc = obj.AbsolutePosition;
|
||||
node.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
|
||||
xmlobject.AppendChild(node);
|
||||
|
||||
string bestImage = GuessImage(obj);
|
||||
if (bestImage != string.Empty)
|
||||
{
|
||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
|
||||
node.InnerText = bestImage;
|
||||
xmlobject.AppendChild(node);
|
||||
}
|
||||
|
||||
parent.AppendChild(xmlobject);
|
||||
}
|
||||
#pragma warning disable 0612
|
||||
}
|
||||
}
|
||||
this.Stale = false;
|
||||
return parent;
|
||||
}
|
||||
|
||||
public String Name
|
||||
{
|
||||
get { return "ObjectSnapshot"; }
|
||||
}
|
||||
|
||||
public bool Stale
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_stale;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_stale = value;
|
||||
|
||||
if (m_stale)
|
||||
OnStale(this);
|
||||
}
|
||||
}
|
||||
|
||||
public event ProviderStale OnStale;
|
||||
|
||||
/// <summary>
|
||||
/// Guesses the best image, based on a simple heuristic. It guesses only for boxes.
|
||||
/// We're optimizing for boxes, because those are the most common objects
|
||||
/// marked "Show in search" -- boxes with content inside.For other shapes,
|
||||
/// it's really hard to tell which texture should be grabbed.
|
||||
/// </summary>
|
||||
/// <param name="sog"></param>
|
||||
/// <returns></returns>
|
||||
private string GuessImage(SceneObjectGroup sog)
|
||||
{
|
||||
string bestguess = string.Empty;
|
||||
Dictionary<UUID, int> counts = new Dictionary<UUID, int>();
|
||||
|
||||
PrimitiveBaseShape shape = sog.RootPart.Shape;
|
||||
if (shape != null && shape.ProfileShape == ProfileShape.Square)
|
||||
{
|
||||
Primitive.TextureEntry textures = shape.Textures;
|
||||
if (textures != null)
|
||||
{
|
||||
if (textures.DefaultTexture != null &&
|
||||
textures.DefaultTexture.TextureID != UUID.Zero &&
|
||||
textures.DefaultTexture.TextureID != m_DefaultImage &&
|
||||
textures.DefaultTexture.TextureID != m_BlankImage &&
|
||||
textures.DefaultTexture.RGBA.A < 50f)
|
||||
{
|
||||
counts[textures.DefaultTexture.TextureID] = 8;
|
||||
}
|
||||
|
||||
if (textures.FaceTextures != null)
|
||||
{
|
||||
foreach (Primitive.TextureEntryFace tentry in textures.FaceTextures)
|
||||
{
|
||||
if (tentry != null)
|
||||
{
|
||||
if (tentry.TextureID != UUID.Zero && tentry.TextureID != m_DefaultImage && tentry.TextureID != m_BlankImage && tentry.RGBA.A < 50)
|
||||
{
|
||||
int c = 0;
|
||||
counts.TryGetValue(tentry.TextureID, out c);
|
||||
counts[tentry.TextureID] = c + 1;
|
||||
// decrease the default texture count
|
||||
if (counts.ContainsKey(textures.DefaultTexture.TextureID))
|
||||
counts[textures.DefaultTexture.TextureID] = counts[textures.DefaultTexture.TextureID] - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Let's pick the most unique texture
|
||||
int min = 9999;
|
||||
foreach (KeyValuePair<UUID, int> kv in counts)
|
||||
{
|
||||
if (kv.Value < min && kv.Value >= 1)
|
||||
{
|
||||
bestguess = kv.Key.ToString();
|
||||
min = kv.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bestguess;
|
||||
}
|
||||
}
|
||||
}
|
||||
337
OpenSim/Region/OptionalModules/DataSnapshot/SnapshotStore.cs
Normal file
337
OpenSim/Region/OptionalModules/DataSnapshot/SnapshotStore.cs
Normal file
@@ -0,0 +1,337 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using OpenSim.Region.DataSnapshot.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.DataSnapshot
|
||||
{
|
||||
public class SnapshotStore
|
||||
{
|
||||
#region Class Members
|
||||
private String m_directory = "unyuu"; //not an attempt at adding RM references to core SVN, honest
|
||||
private Dictionary<Scene, bool> m_scenes = null;
|
||||
private List<IDataSnapshotProvider> m_providers = null;
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private Dictionary<String, String> m_gridinfo = null;
|
||||
private bool m_cacheEnabled = true;
|
||||
private string m_listener_port = "9000"; //TODO: Set default port over 9000
|
||||
private string m_hostname = "127.0.0.1";
|
||||
#endregion
|
||||
|
||||
public SnapshotStore(string directory, Dictionary<String, String> gridinfo, string port, string hostname) {
|
||||
m_directory = directory;
|
||||
m_scenes = new Dictionary<Scene, bool>();
|
||||
m_providers = new List<IDataSnapshotProvider>();
|
||||
m_gridinfo = gridinfo;
|
||||
m_listener_port = port;
|
||||
m_hostname = hostname;
|
||||
|
||||
if (Directory.Exists(m_directory))
|
||||
{
|
||||
m_log.Info("[DATASNAPSHOT]: Response and fragment cache directory already exists.");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Try to create the directory.
|
||||
m_log.Info("[DATASNAPSHOT]: Creating directory " + m_directory);
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(m_directory);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[DATASNAPSHOT]: Failed to create directory " + m_directory, e);
|
||||
|
||||
//This isn't a horrible problem, just disable cacheing.
|
||||
m_cacheEnabled = false;
|
||||
m_log.Error("[DATASNAPSHOT]: Could not create directory, response cache has been disabled.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ForceSceneStale(Scene scene) {
|
||||
m_scenes[scene] = true;
|
||||
}
|
||||
|
||||
#region Fragment storage
|
||||
public XmlNode GetFragment(IDataSnapshotProvider provider, XmlDocument factory)
|
||||
{
|
||||
XmlNode data = null;
|
||||
|
||||
if (provider.Stale || !m_cacheEnabled)
|
||||
{
|
||||
data = provider.RequestSnapshotData(factory);
|
||||
|
||||
if (m_cacheEnabled)
|
||||
{
|
||||
String path = DataFileNameFragment(provider.GetParentScene, provider.Name);
|
||||
|
||||
try
|
||||
{
|
||||
using (XmlTextWriter snapXWriter = new XmlTextWriter(path, Encoding.Default))
|
||||
{
|
||||
snapXWriter.Formatting = Formatting.Indented;
|
||||
snapXWriter.WriteStartDocument();
|
||||
data.WriteTo(snapXWriter);
|
||||
snapXWriter.WriteEndDocument();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[DATASNAPSHOT]: Exception on writing to file {0}: {1}", path, e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//mark provider as not stale, parent scene as stale
|
||||
provider.Stale = false;
|
||||
m_scenes[provider.GetParentScene] = true;
|
||||
|
||||
m_log.Debug("[DATASNAPSHOT]: Generated fragment response for provider type " + provider.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
String path = DataFileNameFragment(provider.GetParentScene, provider.Name);
|
||||
|
||||
XmlDocument fragDocument = new XmlDocument();
|
||||
fragDocument.PreserveWhitespace = true;
|
||||
fragDocument.Load(path);
|
||||
foreach (XmlNode node in fragDocument)
|
||||
{
|
||||
data = factory.ImportNode(node, true);
|
||||
}
|
||||
|
||||
m_log.Debug("[DATASNAPSHOT]: Retrieved fragment response for provider type " + provider.Name);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Response storage
|
||||
public XmlNode GetScene(Scene scene, XmlDocument factory)
|
||||
{
|
||||
m_log.Debug("[DATASNAPSHOT]: Data requested for scene " + scene.RegionInfo.RegionName);
|
||||
|
||||
if (!m_scenes.ContainsKey(scene)) {
|
||||
m_scenes.Add(scene, true); //stale by default
|
||||
}
|
||||
|
||||
XmlNode regionElement = null;
|
||||
|
||||
if (!m_scenes[scene])
|
||||
{
|
||||
m_log.Debug("[DATASNAPSHOT]: Attempting to retrieve snapshot from cache.");
|
||||
//get snapshot from cache
|
||||
String path = DataFileNameScene(scene);
|
||||
|
||||
XmlDocument fragDocument = new XmlDocument();
|
||||
fragDocument.PreserveWhitespace = true;
|
||||
|
||||
fragDocument.Load(path);
|
||||
|
||||
foreach (XmlNode node in fragDocument)
|
||||
{
|
||||
regionElement = factory.ImportNode(node, true);
|
||||
}
|
||||
|
||||
m_log.Debug("[DATASNAPSHOT]: Obtained snapshot from cache for " + scene.RegionInfo.RegionName);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("[DATASNAPSHOT]: Attempting to generate snapshot.");
|
||||
//make snapshot
|
||||
regionElement = MakeRegionNode(scene, factory);
|
||||
|
||||
regionElement.AppendChild(GetGridSnapshotData(factory));
|
||||
XmlNode regionData = factory.CreateNode(XmlNodeType.Element, "data", "");
|
||||
|
||||
foreach (IDataSnapshotProvider dataprovider in m_providers)
|
||||
{
|
||||
if (dataprovider.GetParentScene == scene)
|
||||
{
|
||||
regionData.AppendChild(GetFragment(dataprovider, factory));
|
||||
}
|
||||
}
|
||||
|
||||
regionElement.AppendChild(regionData);
|
||||
|
||||
factory.AppendChild(regionElement);
|
||||
|
||||
//save snapshot
|
||||
String path = DataFileNameScene(scene);
|
||||
|
||||
try
|
||||
{
|
||||
using (XmlTextWriter snapXWriter = new XmlTextWriter(path, Encoding.Default))
|
||||
{
|
||||
snapXWriter.Formatting = Formatting.Indented;
|
||||
snapXWriter.WriteStartDocument();
|
||||
regionElement.WriteTo(snapXWriter);
|
||||
snapXWriter.WriteEndDocument();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[DATASNAPSHOT]: Exception on writing to file {0}: {1}", path, e.Message);
|
||||
}
|
||||
|
||||
m_scenes[scene] = false;
|
||||
|
||||
m_log.Debug("[DATASNAPSHOT]: Generated new snapshot for " + scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
return regionElement;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helpers
|
||||
private string DataFileNameFragment(Scene scene, String fragmentName)
|
||||
{
|
||||
return Path.Combine(m_directory, Path.ChangeExtension(Sanitize(scene.RegionInfo.RegionName + "_" + fragmentName), "xml"));
|
||||
}
|
||||
|
||||
private string DataFileNameScene(Scene scene)
|
||||
{
|
||||
return Path.Combine(m_directory, Path.ChangeExtension(Sanitize(scene.RegionInfo.RegionName), "xml"));
|
||||
//return (m_snapsDir + Path.DirectorySeparatorChar + scene.RegionInfo.RegionName + ".xml");
|
||||
}
|
||||
|
||||
private static string Sanitize(string name)
|
||||
{
|
||||
string invalidChars = Regex.Escape(new string(Path.GetInvalidFileNameChars()));
|
||||
string invalidReStr = string.Format(@"[{0}]", invalidChars);
|
||||
string newname = Regex.Replace(name, invalidReStr, "_");
|
||||
return newname.Replace('.', '_');
|
||||
}
|
||||
|
||||
private XmlNode MakeRegionNode(Scene scene, XmlDocument basedoc)
|
||||
{
|
||||
XmlNode docElement = basedoc.CreateNode(XmlNodeType.Element, "region", "");
|
||||
|
||||
XmlAttribute attr = basedoc.CreateAttribute("category");
|
||||
attr.Value = GetRegionCategory(scene);
|
||||
docElement.Attributes.Append(attr);
|
||||
|
||||
attr = basedoc.CreateAttribute("entities");
|
||||
attr.Value = scene.Entities.Count.ToString();
|
||||
docElement.Attributes.Append(attr);
|
||||
|
||||
//attr = basedoc.CreateAttribute("parcels");
|
||||
//attr.Value = scene.LandManager.landList.Count.ToString();
|
||||
//docElement.Attributes.Append(attr);
|
||||
|
||||
|
||||
XmlNode infoblock = basedoc.CreateNode(XmlNodeType.Element, "info", "");
|
||||
|
||||
XmlNode infopiece = basedoc.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
infopiece.InnerText = scene.RegionInfo.RegionID.ToString();
|
||||
infoblock.AppendChild(infopiece);
|
||||
|
||||
infopiece = basedoc.CreateNode(XmlNodeType.Element, "url", "");
|
||||
infopiece.InnerText = "http://" + m_hostname + ":" + m_listener_port;
|
||||
infoblock.AppendChild(infopiece);
|
||||
|
||||
infopiece = basedoc.CreateNode(XmlNodeType.Element, "name", "");
|
||||
infopiece.InnerText = scene.RegionInfo.RegionName;
|
||||
infoblock.AppendChild(infopiece);
|
||||
|
||||
infopiece = basedoc.CreateNode(XmlNodeType.Element, "handle", "");
|
||||
infopiece.InnerText = scene.RegionInfo.RegionHandle.ToString();
|
||||
infoblock.AppendChild(infopiece);
|
||||
|
||||
docElement.AppendChild(infoblock);
|
||||
|
||||
m_log.Debug("[DATASNAPSHOT]: Generated region node");
|
||||
return docElement;
|
||||
}
|
||||
|
||||
private String GetRegionCategory(Scene scene)
|
||||
{
|
||||
if (scene.RegionInfo.RegionSettings.Maturity == 0)
|
||||
return "PG";
|
||||
|
||||
if (scene.RegionInfo.RegionSettings.Maturity == 1)
|
||||
return "Mature";
|
||||
|
||||
if (scene.RegionInfo.RegionSettings.Maturity == 2)
|
||||
return "Adult";
|
||||
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
private XmlNode GetGridSnapshotData(XmlDocument factory)
|
||||
{
|
||||
XmlNode griddata = factory.CreateNode(XmlNodeType.Element, "grid", "");
|
||||
|
||||
foreach (KeyValuePair<String, String> GridData in m_gridinfo)
|
||||
{
|
||||
//TODO: make it lowercase tag names for diva
|
||||
XmlNode childnode = factory.CreateNode(XmlNodeType.Element, GridData.Key, "");
|
||||
childnode.InnerText = GridData.Value;
|
||||
griddata.AppendChild(childnode);
|
||||
}
|
||||
|
||||
m_log.Debug("[DATASNAPSHOT]: Got grid snapshot data");
|
||||
|
||||
return griddata;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Manage internal collections
|
||||
public void AddScene(Scene newScene)
|
||||
{
|
||||
m_scenes.Add(newScene, true);
|
||||
}
|
||||
|
||||
public void RemoveScene(Scene deadScene)
|
||||
{
|
||||
m_scenes.Remove(deadScene);
|
||||
}
|
||||
|
||||
public void AddProvider(IDataSnapshotProvider newProvider)
|
||||
{
|
||||
m_providers.Add(newProvider);
|
||||
}
|
||||
|
||||
public void RemoveProvider(IDataSnapshotProvider deadProvider)
|
||||
{
|
||||
m_providers.Remove(deadProvider);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user